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Lith A10 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Lith A10 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotations A (14.29%) and B (14.29%).
  • Deimos/Hyf : It's a Defense mission (level 15-20). The item is dropped on rotation A (11.11%).
  • Void/Hepit : It's a Capture mission (level 10-15). Probability to get it: 6.67%.
  • Earth/Lith : It's a Defense mission (level 1-6). The item is dropped on rotation A (9.09%).
  • Venus/Tessera : It's a Defense mission (level 3-8). The item is dropped on rotation A (9.09%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Lith A10 Relic as a Reward

Planet / Mission Type RotationProbability
Event: Ceres / Hapke Spy B 14.29
Event: Phobos / Grildrig Spy B 14.29
Mars / Olympus Disruption B 14.29
Venus / Unda Spy B 14.29
Mars / Olympus Disruption A 14.29
Event: Venus / Vesper Spy B 14.29
Mercury / Suisei Spy B 14.29
Mars / Arval Spy B 14.29
Earth / Cambria Spy B 14.29
Phobos / Shklovsky Spy B 14.29
Deimos / Terrorem Survival A 11.11
Deimos / Hyf Defense A 11.11
Void / Ani Survival A 11.06
Duviri / The Circuit The Circuit C 11.06
Venus / Malva Survival C 11.06
Earth / Everest Excavation C 11.06
Venus / Kiliken Excavation C 11.06
Venus / V Prime Survival C 11.06
Phobos / Stickney Survival C 11.06
Mercury / Apollodorus Survival C 11.06
Mars / Augustus Excavation C 11.06
Earth / Tikal Excavation C 11.06
Event: Mars / Arcadia Survival C 11.06
Event: Phobos / Flimnap Survival C 11.06
Ceres / Gabii Survival C 11.06
Event: Phobos / Wendell Excavation C 11.06
Mars / Alator Interception A 10.00
Earth / Gaia Interception A 10.00
Phobos / Memphis Defection B 10.00
Ceres / Cinxia Interception A 10.00
Phobos / Memphis Defection C 10.00
Venus / Cytherean Interception A 10.00
Venus / Orvin-Haarc Skirmish B 10.00
Mercury / Odin Interception A 10.00
Phobos / Kepler Rush C 9.68
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught A 9.17
Event: Phobos / Drunlo Defense A 9.09
Event: Ceres / Varro Defense A 9.09
Ceres / Casta Defense A 9.09
Mars / Spear Defense A 9.09
Event: Ceres / Egeria Defense A 9.09
Venus / Tessera Defense A 9.09
Earth / Lith Defense A 9.09
Phobos / Gulliver Defense A 9.09
Mercury / Lares Defense A 9.09
Event: Phobos / Wendell Excavation B 7.69
Event: Phobos / Flimnap Survival B 7.69
Duviri / The Circuit The Circuit B 7.69
Ceres / Gabii Survival B 7.69
Phobos / Stickney Survival B 7.69
Event: Mars / Arcadia Survival B 7.69
Earth / Everest Excavation B 7.69
Venus / V Prime Survival B 7.69
Venus / Kiliken Excavation B 7.69
Earth / Tikal Excavation B 7.69
Mercury / Apollodorus Survival B 7.69
Venus / Malva Survival B 7.69
Mars / Augustus Excavation B 7.69
Mars / Kadesh Defense A 6.90
Venus / Romula Defense A 6.90
Jupiter / Sinai Defense A 6.90
Pluto / Sechura Defense A 6.90
Earth / Coba Defense A 6.90
Sedna / Sangeru Defense A 6.90
Europa / Larzac Defense A 6.90
Ceres / Seimeni Defense A 6.90
Eris / Akkad Defense A 6.90
Void / Teshub Exterminate 6.67
Void / Hepit Capture 6.67
Void / Taranis Defense A 6.67
Void / Taranis Defense C 6.25
Void / Tiwaz Mobile Defense 6.25
Void / Stribog Sabotage 6.25
Venus / Falling Glory Skirmish B 5.88
Venus / Luckless Expanse Skirmish B 5.88
Venus / Vesper Strait Skirmish B 4.55
Venus / Orvin-Haarc Caches A 4.35
Venus / Falling Glory Caches A 4.35
Venus / Bifrost Echo Caches A 4.35
Venus / Luckless Expanse Caches A 4.35
Venus / Beacon Shield Ring Caches A 4.35
Venus / Vesper Strait Caches A 4.35
Earth / Bendar Cluster Skirmish 3.00
Earth / Iota Temple Skirmish 3.00
Earth / Korm's Belt Skirmish 3.00
Earth / Ogal Cluster Skirmish 3.00
Earth / Sover Strait Skirmish 3.00
Venus / Beacon Shield Ring Skirmish 2.44
Venus / Bifrost Echo Skirmish 2.44
Event: Phobos / Opik Rush A 2.21
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 1.14

Warframe Rotations Explained

  • Defense: One reward every 3 waves, following this pattern: AABC.
    So, rotation A reward at 3 and 6 waves, B after 9 waves and C for 12 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.