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Lith A6 Relic content

Lith A6 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Lith A6 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotations A (14.29%) and B (14.29%).
  • Void/Hepit : It's a Capture mission (level 10-15). Probability to get it: 6.67%.
  • Deimos/Hyf : It's a Defense mission (level 15-20). The item is dropped on rotation A (11.11%).
  • Deimos/Terrorem : It's a Survival mission (level 25-35). The item is dropped on rotation A (11.11%).
  • Void/Ani : It's a Survival mission (level 20-25). The item is dropped on rotation A (11.06%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Lith A6 Relic as a Reward

Planet / Mission Type RotationProbability
Venus / Unda Spy B 14.29
Event: Venus / Vesper Spy B 14.29
Event: Phobos / Grildrig Spy B 14.29
Earth / Cambria Spy B 14.29
Mars / Olympus Disruption B 14.29
Phobos / Shklovsky Spy B 14.29
Event: Ceres / Hapke Spy B 14.29
Mars / Arval Spy B 14.29
Mars / Olympus Disruption A 14.29
Mercury / Suisei Spy B 14.29
Deimos / Hyf Defense A 11.11
Deimos / Terrorem Survival A 11.11
Void / Taranis Defense B 11.06
Mars / Augustus Excavation C 11.06
Phobos / Stickney Survival C 11.06
Venus / Malva Survival C 11.06
Earth / Everest Excavation C 11.06
Venus / Kiliken Excavation C 11.06
Ceres / Gabii Survival C 11.06
Void / Ani Survival A 11.06
Earth / Tikal Excavation C 11.06
Mercury / Apollodorus Survival C 11.06
Event: Phobos / Wendell Excavation C 11.06
Event: Phobos / Flimnap Survival C 11.06
Event: Mars / Arcadia Survival C 11.06
Venus / V Prime Survival C 11.06
Mercury / Odin Interception A 10.00
Ceres / Cinxia Interception A 10.00
Mars / Alator Interception A 10.00
Phobos / Memphis Defection B 10.00
Venus / Orvin-Haarc Skirmish B 10.00
Earth / Gaia Interception A 10.00
Phobos / Memphis Defection C 10.00
Venus / Cytherean Interception A 10.00
Phobos / Kepler Rush C 9.68
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught A 9.17
Mercury / Lares Defense A 9.09
Event: Phobos / Drunlo Defense A 9.09
Mars / Spear Defense A 9.09
Event: Ceres / Varro Defense A 9.09
Ceres / Casta Defense A 9.09
Phobos / Gulliver Defense A 9.09
Event: Ceres / Egeria Defense A 9.09
Venus / Tessera Defense A 9.09
Earth / Lith Defense A 9.09
Ceres / Gabii Survival B 7.69
Event: Phobos / Wendell Excavation B 7.69
Event: Phobos / Flimnap Survival B 7.69
Phobos / Stickney Survival B 7.69
Mars / Augustus Excavation B 7.69
Earth / Everest Excavation B 7.69
Earth / Tikal Excavation B 7.69
Venus / Kiliken Excavation B 7.69
Venus / V Prime Survival B 7.69
Mercury / Apollodorus Survival B 7.69
Event: Mars / Arcadia Survival B 7.69
Venus / Malva Survival B 7.69
Mars / Kadesh Defense A 6.90
Earth / Coba Defense A 6.90
Venus / Romula Defense A 6.90
Europa / Larzac Defense A 6.90
Sedna / Sangeru Defense A 6.90
Eris / Akkad Defense A 6.90
Ceres / Seimeni Defense A 6.90
Jupiter / Sinai Defense A 6.90
Pluto / Sechura Defense A 6.90
Void / Hepit Capture 6.67
Void / Taranis Defense C 6.67
Void / Taranis Defense A 6.67
Void / Teshub Exterminate 6.67
Venus / Luckless Expanse Skirmish C 6.25
Venus / Falling Glory Skirmish C 5.26
Venus / Vesper Strait Skirmish B 4.55
Venus / Orvin-Haarc Caches A 4.35
Venus / Luckless Expanse Caches A 4.35
Venus / Beacon Shield Ring Caches A 4.35
Venus / Falling Glory Caches A 4.35
Venus / Bifrost Echo Caches A 4.35
Venus / Vesper Strait Caches A 4.35
Earth / Iota Temple Skirmish 3.00
Earth / Sover Strait Skirmish 3.00
Earth / Bendar Cluster Skirmish 3.00
Earth / Korm's Belt Skirmish 3.00
Earth / Ogal Cluster Skirmish 3.00
Venus / Beacon Shield Ring Skirmish 2.44
Venus / Bifrost Echo Skirmish 2.44
Event: Phobos / Opik Rush A 2.21
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 0.42

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.