Search any Warframe item

Buy Me a Coffee at ko-fi.com

Lith D7 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Lith D7 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotations A (14.29%) and B (14.29%).
  • Deimos/Hyf : It's a Defense mission (level 15-20). The item is dropped on rotation A (11.11%).
  • Void/Hepit : It's a Capture mission (level 10-15). Probability to get it: 6.67%.
  • Earth/Lith : It's a Defense mission (level 1-6). The item is dropped on rotation A (9.09%).
  • Venus/Tessera : It's a Defense mission (level 3-8). The item is dropped on rotation A (9.09%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Lith D7 Relic as a Reward

Planet / Mission Type RotationProbability
Event: Phobos / Grildrig Spy B 14.29
Mars / Arval Spy B 14.29
Earth / Cambria Spy B 14.29
Venus / Unda Spy B 14.29
Event: Venus / Vesper Spy B 14.29
Phobos / Shklovsky Spy B 14.29
Mars / Olympus Disruption A 14.29
Mars / Olympus Disruption B 14.29
Event: Ceres / Hapke Spy B 14.29
Mercury / Suisei Spy B 14.29
Deimos / Terrorem Survival A 11.11
Deimos / Hyf Defense A 11.11
Phobos / Stickney Survival C 11.06
Void / Ani Survival A 11.06
Mercury / Apollodorus Survival C 11.06
Earth / Everest Excavation C 11.06
Earth / Tikal Excavation C 11.06
Event: Phobos / Wendell Excavation C 11.06
Venus / Malva Survival C 11.06
Venus / Kiliken Excavation C 11.06
Mars / Augustus Excavation C 11.06
Void / Taranis Defense B 11.06
Venus / V Prime Survival C 11.06
Ceres / Gabii Survival C 11.06
Event: Mars / Arcadia Survival C 11.06
Event: Phobos / Flimnap Survival C 11.06
Duviri / The Circuit The Circuit C 11.06
Ceres / Cinxia Interception A 10.00
Mars / Alator Interception A 10.00
Phobos / Memphis Defection C 10.00
Earth / Gaia Interception A 10.00
Venus / Orvin-Haarc Skirmish B 10.00
Phobos / Memphis Defection B 10.00
Venus / Cytherean Interception A 10.00
Mercury / Odin Interception A 10.00
Phobos / Kepler Rush C 9.68
Event: Ceres / Varro Defense A 9.09
Mars / Spear Defense A 9.09
Ceres / Casta Defense A 9.09
Mercury / Lares Defense A 9.09
Venus / Tessera Defense A 9.09
Event: Phobos / Drunlo Defense A 9.09
Phobos / Gulliver Defense A 9.09
Earth / Lith Defense A 9.09
Event: Ceres / Egeria Defense A 9.09
Duviri / The Circuit The Circuit B 7.69
Event: Phobos / Flimnap Survival B 7.69
Ceres / Gabii Survival B 7.69
Event: Phobos / Wendell Excavation B 7.69
Phobos / Stickney Survival B 7.69
Venus / Kiliken Excavation B 7.69
Earth / Everest Excavation B 7.69
Mercury / Apollodorus Survival B 7.69
Event: Mars / Arcadia Survival B 7.69
Earth / Tikal Excavation B 7.69
Mars / Augustus Excavation B 7.69
Venus / Malva Survival B 7.69
Venus / V Prime Survival B 7.69
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught A 7.14
Venus / Romula Defense A 6.90
Earth / Coba Defense A 6.90
Pluto / Sechura Defense A 6.90
Eris / Akkad Defense A 6.90
Europa / Larzac Defense A 6.90
Jupiter / Sinai Defense A 6.90
Mars / Kadesh Defense A 6.90
Sedna / Sangeru Defense A 6.90
Ceres / Seimeni Defense A 6.90
Venus / Luckless Expanse Skirmish A 6.67
Venus / Falling Glory Skirmish A 6.67
Void / Hepit Capture 6.67
Void / Teshub Exterminate 6.67
Void / Taranis Defense A 6.67
Void / Stribog Sabotage 6.25
Void / Tiwaz Mobile Defense 6.25
Void / Taranis Defense C 6.25
Venus / Vesper Strait Skirmish A 4.76
Venus / Orvin-Haarc Caches A 4.35
Venus / Beacon Shield Ring Caches A 4.35
Venus / Bifrost Echo Caches A 4.35
Earth / Sover Strait Skirmish 3.00
Earth / Iota Temple Skirmish 3.00
Earth / Ogal Cluster Skirmish 3.00
Earth / Korm's Belt Skirmish 3.00
Earth / Bendar Cluster Skirmish 3.00
Venus / Beacon Shield Ring Skirmish 2.44
Venus / Bifrost Echo Skirmish 2.44
Event: Phobos / Opik Rush A 2.21
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 1.14

Warframe Rotations Explained

  • Defense: One reward every 3 waves, following this pattern: AABC.
    So, rotation A reward at 3 and 6 waves, B after 9 waves and C for 12 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.