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Lith G10 Relic content

Lith G10 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Lith G10 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotations A (14.29%) and B (14.29%).
  • Void/Hepit : It's a Capture mission (level 10-15). Probability to get it: 6.67%.
  • Deimos/Hyf : It's a Defense mission (level 15-20). The item is dropped on rotation A (11.11%).
  • Deimos/Terrorem : It's a Survival mission (level 25-35). The item is dropped on rotation A (11.11%).
  • Void/Ani : It's a Survival mission (level 20-25). The item is dropped on rotation A (11.06%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Lith G10 Relic as a Reward

Planet / Mission Type RotationProbability
Event: Phobos / Grildrig Spy B 14.29
Mars / Olympus Disruption A 14.29
Venus / Unda Spy B 14.29
Earth / Cambria Spy B 14.29
Mars / Olympus Disruption B 14.29
Mercury / Suisei Spy B 14.29
Mars / Arval Spy B 14.29
Event: Venus / Vesper Spy B 14.29
Event: Ceres / Hapke Spy B 14.29
Phobos / Shklovsky Spy B 14.29
Deimos / Hyf Defense A 11.11
Deimos / Terrorem Survival A 11.11
Phobos / Stickney Survival C 11.06
Venus / Malva Survival C 11.06
Earth / Everest Excavation C 11.06
Void / Ani Survival A 11.06
Earth / Tikal Excavation C 11.06
Void / Taranis Defense B 11.06
Ceres / Gabii Survival C 11.06
Event: Mars / Arcadia Survival C 11.06
Mars / Augustus Excavation C 11.06
Venus / Kiliken Excavation C 11.06
Event: Phobos / Flimnap Survival C 11.06
Mercury / Apollodorus Survival C 11.06
Event: Phobos / Wendell Excavation C 11.06
Venus / V Prime Survival C 11.06
Ceres / Cinxia Interception A 10.00
Earth / Gaia Interception A 10.00
Mars / Alator Interception A 10.00
Venus / Orvin-Haarc Skirmish B 10.00
Venus / Cytherean Interception A 10.00
Phobos / Memphis Defection C 10.00
Mercury / Odin Interception A 10.00
Phobos / Memphis Defection B 10.00
Phobos / Kepler Rush C 9.68
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught A 9.17
Event: Ceres / Varro Defense A 9.09
Venus / Tessera Defense A 9.09
Ceres / Casta Defense A 9.09
Mercury / Lares Defense A 9.09
Event: Phobos / Drunlo Defense A 9.09
Event: Ceres / Egeria Defense A 9.09
Mars / Spear Defense A 9.09
Phobos / Gulliver Defense A 9.09
Earth / Lith Defense A 9.09
Earth / Tikal Excavation B 7.69
Ceres / Gabii Survival B 7.69
Phobos / Stickney Survival B 7.69
Event: Phobos / Flimnap Survival B 7.69
Event: Phobos / Wendell Excavation B 7.69
Event: Mars / Arcadia Survival B 7.69
Venus / V Prime Survival B 7.69
Venus / Malva Survival B 7.69
Mars / Augustus Excavation B 7.69
Mercury / Apollodorus Survival B 7.69
Earth / Everest Excavation B 7.69
Venus / Kiliken Excavation B 7.69
Venus / Romula Defense A 6.90
Pluto / Sechura Defense A 6.90
Earth / Coba Defense A 6.90
Europa / Larzac Defense A 6.90
Mars / Kadesh Defense A 6.90
Jupiter / Sinai Defense A 6.90
Ceres / Seimeni Defense A 6.90
Eris / Akkad Defense A 6.90
Sedna / Sangeru Defense A 6.90
Void / Teshub Exterminate 6.67
Venus / Falling Glory Skirmish A 6.67
Venus / Luckless Expanse Skirmish A 6.67
Void / Tiwaz Mobile Defense 6.67
Void / Stribog Sabotage 6.67
Void / Taranis Defense C 6.67
Void / Taranis Defense A 6.67
Void / Hepit Capture 6.67
Venus / Vesper Strait Skirmish A 4.76
Venus / Beacon Shield Ring Caches A 4.35
Venus / Bifrost Echo Caches A 4.35
Venus / Orvin-Haarc Caches A 4.35
Earth / Bendar Cluster Skirmish 3.00
Earth / Sover Strait Skirmish 3.00
Earth / Iota Temple Skirmish 3.00
Earth / Ogal Cluster Skirmish 3.00
Earth / Korm's Belt Skirmish 3.00
Venus / Bifrost Echo Skirmish 2.44
Venus / Beacon Shield Ring Skirmish 2.44
Event: Phobos / Opik Rush A 2.21
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 1.14

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.