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Lith K12 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Lith K12 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotations A (14.29%) and B (14.29%).
  • Deimos/Hyf : It's a Defense mission (level 15-20). The item is dropped on rotation A (11.11%).
  • Void/Hepit : It's a Capture mission (level 10-15). Probability to get it: 6.67%.
  • Earth/Lith : It's a Defense mission (level 1-6). The item is dropped on rotation A (9.09%).
  • Venus/Tessera : It's a Defense mission (level 3-8). The item is dropped on rotation A (9.09%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Lith K12 Relic as a Reward

Planet / Mission Type RotationProbability
Event: Ceres / Hapke Spy B 14.29
Event: Phobos / Grildrig Spy B 14.29
Event: Venus / Vesper Spy B 14.29
Venus / Unda Spy B 14.29
Phobos / Shklovsky Spy B 14.29
Mars / Arval Spy B 14.29
Earth / Cambria Spy B 14.29
Mercury / Suisei Spy B 14.29
Mars / Olympus Disruption A 14.29
Mars / Olympus Disruption B 14.29
Deimos / Hyf Defense A 11.11
Deimos / Terrorem Survival A 11.11
Earth / Everest Excavation C 11.06
Phobos / Stickney Survival C 11.06
Event: Phobos / Flimnap Survival C 11.06
Earth / Tikal Excavation C 11.06
Void / Ani Survival A 11.06
Event: Phobos / Wendell Excavation C 11.06
Void / Taranis Defense B 11.06
Ceres / Gabii Survival C 11.06
Event: Mars / Arcadia Survival C 11.06
Mars / Augustus Excavation C 11.06
Venus / Kiliken Excavation C 11.06
Venus / V Prime Survival C 11.06
Duviri / The Circuit The Circuit C 11.06
Venus / Malva Survival C 11.06
Mercury / Apollodorus Survival C 11.06
Venus / Orvin-Haarc Skirmish B 10.00
Mars / Alator Interception A 10.00
Phobos / Memphis Defection B 10.00
Phobos / Memphis Defection C 10.00
Earth / Gaia Interception A 10.00
Venus / Cytherean Interception A 10.00
Ceres / Cinxia Interception A 10.00
Mercury / Odin Interception A 10.00
Phobos / Kepler Rush C 9.68
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught A 9.17
Event: Ceres / Egeria Defense A 9.09
Event: Ceres / Varro Defense A 9.09
Ceres / Casta Defense A 9.09
Mars / Spear Defense A 9.09
Mercury / Lares Defense A 9.09
Phobos / Gulliver Defense A 9.09
Earth / Lith Defense A 9.09
Event: Phobos / Drunlo Defense A 9.09
Venus / Tessera Defense A 9.09
Duviri / The Circuit The Circuit B 7.69
Event: Phobos / Flimnap Survival B 7.69
Event: Phobos / Wendell Excavation B 7.69
Phobos / Stickney Survival B 7.69
Ceres / Gabii Survival B 7.69
Venus / V Prime Survival B 7.69
Venus / Malva Survival B 7.69
Mercury / Apollodorus Survival B 7.69
Event: Mars / Arcadia Survival B 7.69
Earth / Tikal Excavation B 7.69
Mars / Augustus Excavation B 7.69
Earth / Everest Excavation B 7.69
Venus / Kiliken Excavation B 7.69
Venus / Romula Defense A 6.90
Pluto / Sechura Defense A 6.90
Europa / Larzac Defense A 6.90
Sedna / Sangeru Defense A 6.90
Eris / Akkad Defense A 6.90
Ceres / Seimeni Defense A 6.90
Mars / Kadesh Defense A 6.90
Jupiter / Sinai Defense A 6.90
Earth / Coba Defense A 6.90
Venus / Falling Glory Skirmish A 6.67
Void / Teshub Exterminate 6.67
Venus / Luckless Expanse Skirmish A 6.67
Void / Hepit Capture 6.67
Void / Taranis Defense A 6.67
Void / Taranis Defense C 6.25
Void / Stribog Sabotage 6.25
Void / Tiwaz Mobile Defense 6.25
Venus / Vesper Strait Skirmish A 4.76
Venus / Bifrost Echo Caches A 4.35
Venus / Orvin-Haarc Caches A 4.35
Venus / Beacon Shield Ring Caches A 4.35
Earth / Sover Strait Skirmish 3.00
Earth / Iota Temple Skirmish 3.00
Earth / Ogal Cluster Skirmish 3.00
Earth / Korm's Belt Skirmish 3.00
Earth / Bendar Cluster Skirmish 3.00
Venus / Beacon Shield Ring Skirmish 2.44
Venus / Bifrost Echo Skirmish 2.44
Event: Phobos / Opik Rush A 2.21
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 0.58

Warframe Rotations Explained

  • Defense: One reward every 3 waves, following this pattern: AABC.
    So, rotation A reward at 3 and 6 waves, B after 9 waves and C for 12 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.