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Lith N17 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Lith N17 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotations A (14.29%) and B (14.29%).
  • Deimos/Hyf : It's a Defense mission (level 15-20). The item is dropped on rotation A (11.11%).
  • Void/Hepit : It's a Capture mission (level 10-15). Probability to get it: 6.67%.
  • Earth/Lith : It's a Defense mission (level 1-6). The item is dropped on rotation A (9.09%).
  • Venus/Tessera : It's a Defense mission (level 3-8). The item is dropped on rotation A (9.09%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Lith N17 Relic as a Reward

Planet / Mission Type RotationProbability
Mars / Arval Spy B 14.29
Mars / Olympus Disruption A 14.29
Event: Phobos / Grildrig Spy B 14.29
Phobos / Shklovsky Spy B 14.29
Venus / Unda Spy B 14.29
Earth / Cambria Spy B 14.29
Event: Ceres / Hapke Spy B 14.29
Mercury / Suisei Spy B 14.29
Event: Venus / Vesper Spy B 14.29
Mars / Olympus Disruption B 14.29
Deimos / Hyf Defense A 11.11
Deimos / Terrorem Survival A 11.11
Venus / Malva Survival C 11.06
Venus / Kiliken Excavation C 11.06
Event: Mars / Arcadia Survival C 11.06
Earth / Tikal Excavation C 11.06
Earth / Everest Excavation C 11.06
Duviri / The Circuit The Circuit C 11.06
Venus / V Prime Survival C 11.06
Mars / Augustus Excavation C 11.06
Mercury / Apollodorus Survival C 11.06
Event: Phobos / Flimnap Survival C 11.06
Phobos / Stickney Survival C 11.06
Event: Phobos / Wendell Excavation C 11.06
Void / Ani Survival A 11.06
Void / Taranis Defense B 11.06
Ceres / Gabii Survival C 11.06
Ceres / Cinxia Interception A 10.00
Phobos / Memphis Defection B 10.00
Phobos / Memphis Defection C 10.00
Mars / Alator Interception A 10.00
Earth / Gaia Interception A 10.00
Venus / Cytherean Interception A 10.00
Venus / Orvin-Haarc Skirmish B 10.00
Mercury / Odin Interception A 10.00
Phobos / Kepler Rush C 9.68
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught A 9.17
Mercury / Lares Defense A 9.09
Mars / Spear Defense A 9.09
Earth / Lith Defense A 9.09
Phobos / Gulliver Defense A 9.09
Event: Ceres / Varro Defense A 9.09
Ceres / Casta Defense A 9.09
Venus / Tessera Defense A 9.09
Event: Ceres / Egeria Defense A 9.09
Event: Phobos / Drunlo Defense A 9.09
Phobos / Stickney Survival B 7.69
Mercury / Apollodorus Survival B 7.69
Ceres / Gabii Survival B 7.69
Mars / Augustus Excavation B 7.69
Earth / Tikal Excavation B 7.69
Earth / Everest Excavation B 7.69
Venus / Malva Survival B 7.69
Event: Mars / Arcadia Survival B 7.69
Event: Phobos / Wendell Excavation B 7.69
Venus / Kiliken Excavation B 7.69
Duviri / The Circuit The Circuit B 7.69
Venus / V Prime Survival B 7.69
Event: Phobos / Flimnap Survival B 7.69
Europa / Larzac Defense A 6.90
Sedna / Sangeru Defense A 6.90
Ceres / Seimeni Defense A 6.90
Earth / Coba Defense A 6.90
Venus / Romula Defense A 6.90
Jupiter / Sinai Defense A 6.90
Pluto / Sechura Defense A 6.90
Eris / Akkad Defense A 6.90
Mars / Kadesh Defense A 6.90
Void / Taranis Defense A 6.67
Void / Hepit Capture 6.67
Void / Teshub Exterminate 6.67
Venus / Luckless Expanse Skirmish C 6.25
Void / Taranis Defense C 6.25
Venus / Falling Glory Skirmish C 5.26
Venus / Vesper Strait Skirmish B 4.55
Venus / Falling Glory Caches A 4.35
Venus / Beacon Shield Ring Caches A 4.35
Venus / Orvin-Haarc Caches A 4.35
Venus / Vesper Strait Caches A 4.35
Venus / Luckless Expanse Caches A 4.35
Venus / Bifrost Echo Caches A 4.35
Earth / Korm's Belt Skirmish 3.00
Earth / Sover Strait Skirmish 3.00
Earth / Bendar Cluster Skirmish 3.00
Earth / Ogal Cluster Skirmish 3.00
Earth / Iota Temple Skirmish 3.00
Venus / Beacon Shield Ring Skirmish 2.44
Venus / Bifrost Echo Skirmish 2.44
Event: Phobos / Opik Rush A 2.21
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 0.42

Warframe Rotations Explained

  • Defense: One reward every 3 waves, following this pattern: AABC.
    So, rotation A reward at 3 and 6 waves, B after 9 waves and C for 12 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.