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Lith N18 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Lith N18 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotations A (14.29%) and B (14.29%).
  • Deimos/Hyf : It's a Defense mission (level 15-20). The item is dropped on rotation A (11.11%).
  • Void/Hepit : It's a Capture mission (level 10-15). Probability to get it: 6.67%.
  • Earth/Lith : It's a Defense mission (level 1-6). The item is dropped on rotation A (9.09%).
  • Venus/Tessera : It's a Defense mission (level 3-8). The item is dropped on rotation A (9.09%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Lith N18 Relic as a Reward

Planet / Mission Type RotationProbability
Venus / Unda Spy B 14.29
Event: Phobos / Grildrig Spy B 14.29
Earth / Cambria Spy B 14.29
Phobos / Shklovsky Spy B 14.29
Event: Ceres / Hapke Spy B 14.29
Event: Venus / Vesper Spy B 14.29
Mercury / Suisei Spy B 14.29
Mars / Olympus Disruption A 14.29
Mars / Olympus Disruption B 14.29
Mars / Arval Spy B 14.29
Deimos / Terrorem Survival A 11.11
Deimos / Hyf Defense A 11.11
Ceres / Gabii Survival C 11.06
Venus / Malva Survival C 11.06
Event: Mars / Arcadia Survival C 11.06
Earth / Everest Excavation C 11.06
Phobos / Stickney Survival C 11.06
Venus / Kiliken Excavation C 11.06
Earth / Tikal Excavation C 11.06
Mars / Augustus Excavation C 11.06
Void / Ani Survival A 11.06
Event: Phobos / Wendell Excavation C 11.06
Venus / V Prime Survival C 11.06
Mercury / Apollodorus Survival C 11.06
Event: Phobos / Flimnap Survival C 11.06
Duviri / The Circuit The Circuit C 11.06
Phobos / Memphis Defection B 10.00
Phobos / Memphis Defection C 10.00
Venus / Orvin-Haarc Skirmish B 10.00
Earth / Gaia Interception A 10.00
Ceres / Cinxia Interception A 10.00
Mercury / Odin Interception A 10.00
Mars / Alator Interception A 10.00
Venus / Cytherean Interception A 10.00
Phobos / Kepler Rush C 9.68
Mercury / Lares Defense A 9.09
Event: Ceres / Varro Defense A 9.09
Ceres / Casta Defense A 9.09
Mars / Spear Defense A 9.09
Event: Ceres / Egeria Defense A 9.09
Event: Phobos / Drunlo Defense A 9.09
Earth / Lith Defense A 9.09
Phobos / Gulliver Defense A 9.09
Venus / Tessera Defense A 9.09
Phobos / Stickney Survival B 7.69
Event: Phobos / Wendell Excavation B 7.69
Event: Phobos / Flimnap Survival B 7.69
Duviri / The Circuit The Circuit B 7.69
Ceres / Gabii Survival B 7.69
Mars / Augustus Excavation B 7.69
Earth / Everest Excavation B 7.69
Venus / V Prime Survival B 7.69
Earth / Tikal Excavation B 7.69
Venus / Kiliken Excavation B 7.69
Mercury / Apollodorus Survival B 7.69
Event: Mars / Arcadia Survival B 7.69
Venus / Malva Survival B 7.69
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught A 7.14
Mars / Kadesh Defense A 6.90
Jupiter / Sinai Defense A 6.90
Venus / Romula Defense A 6.90
Europa / Larzac Defense A 6.90
Sedna / Sangeru Defense A 6.90
Eris / Akkad Defense A 6.90
Ceres / Seimeni Defense A 6.90
Earth / Coba Defense A 6.90
Pluto / Sechura Defense A 6.90
Void / Hepit Capture 6.67
Void / Taranis Defense A 6.67
Void / Teshub Exterminate 6.67
Void / Tiwaz Mobile Defense 6.25
Void / Stribog Sabotage 6.25
Void / Taranis Defense C 6.25
Venus / Falling Glory Skirmish B 5.88
Venus / Luckless Expanse Skirmish B 5.88
Venus / Vesper Strait Skirmish B 4.55
Venus / Vesper Strait Caches A 4.35
Venus / Orvin-Haarc Caches A 4.35
Venus / Bifrost Echo Caches A 4.35
Venus / Luckless Expanse Caches A 4.35
Venus / Falling Glory Caches A 4.35
Venus / Beacon Shield Ring Caches A 4.35
Earth / Korm's Belt Skirmish 3.00
Earth / Bendar Cluster Skirmish 3.00
Earth / Iota Temple Skirmish 3.00
Earth / Sover Strait Skirmish 3.00
Earth / Ogal Cluster Skirmish 3.00
Venus / Beacon Shield Ring Skirmish 2.44
Venus / Bifrost Echo Skirmish 2.44
Event: Phobos / Opik Rush A 2.21
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 1.14

Warframe Rotations Explained

  • Defense: One reward every 3 waves, following this pattern: AABC.
    So, rotation A reward at 3 and 6 waves, B after 9 waves and C for 12 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.