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Lith Q1 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Lith Q1 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotations A (14.29%) and B (14.29%).
  • Void/Hepit : It's a Capture mission (level 10-15). Probability to get it: 6.67%.
  • Deimos/Hyf : It's a Defense mission (level 15-20). The item is dropped on rotation A (11.11%).
  • Deimos/Terrorem : It's a Survival mission (level 25-35). The item is dropped on rotation A (11.11%).
  • Void/Ani : It's a Survival mission (level 20-25). The item is dropped on rotation A (11.06%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Lith Q1 Relic as a Reward

Planet / Mission Type RotationProbability
Event: Venus / Vesper Spy B 14.29
Venus / Unda Spy B 14.29
Event: Phobos / Grildrig Spy B 14.29
Earth / Cambria Spy B 14.29
Phobos / Shklovsky Spy B 14.29
Mars / Olympus Disruption B 14.29
Mars / Arval Spy B 14.29
Mars / Olympus Disruption A 14.29
Event: Ceres / Hapke Spy B 14.29
Mercury / Suisei Spy B 14.29
Deimos / Hyf Defense A 11.11
Deimos / Terrorem Survival A 11.11
Void / Ani Survival A 11.06
Event: Mars / Arcadia Survival C 11.06
Venus / Kiliken Excavation C 11.06
Earth / Everest Excavation C 11.06
Venus / Malva Survival C 11.06
Phobos / Stickney Survival C 11.06
Mars / Augustus Excavation C 11.06
Earth / Tikal Excavation C 11.06
Event: Phobos / Flimnap Survival C 11.06
Venus / V Prime Survival C 11.06
Mercury / Apollodorus Survival C 11.06
Ceres / Gabii Survival C 11.06
Event: Phobos / Wendell Excavation C 11.06
Venus / Orvin-Haarc Skirmish B 10.00
Earth / Gaia Interception A 10.00
Phobos / Memphis Defection B 10.00
Phobos / Memphis Defection C 10.00
Ceres / Cinxia Interception A 10.00
Mercury / Odin Interception A 10.00
Mars / Alator Interception A 10.00
Venus / Cytherean Interception A 10.00
Phobos / Kepler Rush C 9.68
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught A 9.17
Earth / Lith Defense A 9.09
Event: Phobos / Drunlo Defense A 9.09
Mars / Spear Defense A 9.09
Mercury / Lares Defense A 9.09
Phobos / Gulliver Defense A 9.09
Event: Ceres / Varro Defense A 9.09
Event: Ceres / Egeria Defense A 9.09
Ceres / Casta Defense A 9.09
Venus / Tessera Defense A 9.09
Event: Phobos / Wendell Excavation B 7.69
Event: Phobos / Flimnap Survival B 7.69
Ceres / Gabii Survival B 7.69
Phobos / Stickney Survival B 7.69
Mars / Augustus Excavation B 7.69
Venus / Malva Survival B 7.69
Earth / Tikal Excavation B 7.69
Venus / Kiliken Excavation B 7.69
Venus / V Prime Survival B 7.69
Mercury / Apollodorus Survival B 7.69
Event: Mars / Arcadia Survival B 7.69
Earth / Everest Excavation B 7.69
Sedna / Sangeru Defense A 6.90
Europa / Larzac Defense A 6.90
Venus / Romula Defense A 6.90
Eris / Akkad Defense A 6.90
Ceres / Seimeni Defense A 6.90
Earth / Coba Defense A 6.90
Pluto / Sechura Defense A 6.90
Jupiter / Sinai Defense A 6.90
Mars / Kadesh Defense A 6.90
Void / Taranis Defense A 6.67
Void / Teshub Exterminate 6.67
Void / Hepit Capture 6.67
Void / Stribog Sabotage 6.25
Void / Tiwaz Mobile Defense 6.25
Void / Taranis Defense C 6.25
Venus / Luckless Expanse Skirmish B 5.88
Venus / Falling Glory Skirmish B 5.88
Venus / Vesper Strait Skirmish B 4.55
Venus / Bifrost Echo Caches A 4.35
Venus / Beacon Shield Ring Caches A 4.35
Venus / Orvin-Haarc Caches A 4.35
Venus / Vesper Strait Caches A 4.35
Venus / Luckless Expanse Caches A 4.35
Venus / Falling Glory Caches A 4.35
Earth / Sover Strait Skirmish 3.00
Earth / Iota Temple Skirmish 3.00
Earth / Ogal Cluster Skirmish 3.00
Earth / Bendar Cluster Skirmish 3.00
Earth / Korm's Belt Skirmish 3.00
Venus / Beacon Shield Ring Skirmish 2.44
Venus / Bifrost Echo Skirmish 2.44
Event: Phobos / Opik Rush A 2.21
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 1.14

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.