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Lith Q2 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Lith Q2 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotations A (14.29%) and B (14.29%).
  • Deimos/Hyf : It's a Defense mission (level 15-20). The item is dropped on rotation A (11.11%).
  • Void/Hepit : It's a Capture mission (level 10-15). Probability to get it: 6.67%.
  • Earth/Lith : It's a Defense mission (level 1-6). The item is dropped on rotation A (9.09%).
  • Venus/Tessera : It's a Defense mission (level 3-8). The item is dropped on rotation A (9.09%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Lith Q2 Relic as a Reward

Planet / Mission Type RotationProbability
Mars / Olympus Disruption A 14.29
Event: Phobos / Grildrig Spy B 14.29
Mars / Olympus Disruption B 14.29
Event: Venus / Vesper Spy B 14.29
Mars / Arval Spy B 14.29
Mercury / Suisei Spy B 14.29
Event: Ceres / Hapke Spy B 14.29
Phobos / Shklovsky Spy B 14.29
Earth / Cambria Spy B 14.29
Venus / Unda Spy B 14.29
Deimos / Terrorem Survival A 11.11
Deimos / Hyf Defense A 11.11
Venus / Malva Survival C 11.06
Void / Ani Survival A 11.06
Duviri / The Circuit The Circuit C 11.06
Venus / Kiliken Excavation C 11.06
Phobos / Stickney Survival C 11.06
Venus / V Prime Survival C 11.06
Event: Phobos / Wendell Excavation C 11.06
Mercury / Apollodorus Survival C 11.06
Mars / Augustus Excavation C 11.06
Void / Taranis Defense B 11.06
Event: Mars / Arcadia Survival C 11.06
Earth / Everest Excavation C 11.06
Ceres / Gabii Survival C 11.06
Event: Phobos / Flimnap Survival C 11.06
Earth / Tikal Excavation C 11.06
Earth / Gaia Interception A 10.00
Mars / Alator Interception A 10.00
Ceres / Cinxia Interception A 10.00
Mercury / Odin Interception A 10.00
Phobos / Memphis Defection C 10.00
Venus / Orvin-Haarc Skirmish B 10.00
Venus / Cytherean Interception A 10.00
Phobos / Memphis Defection B 10.00
Phobos / Kepler Rush C 9.68
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught A 9.17
Event: Phobos / Drunlo Defense A 9.09
Mars / Spear Defense A 9.09
Event: Ceres / Egeria Defense A 9.09
Event: Ceres / Varro Defense A 9.09
Mercury / Lares Defense A 9.09
Phobos / Gulliver Defense A 9.09
Venus / Tessera Defense A 9.09
Earth / Lith Defense A 9.09
Ceres / Casta Defense A 9.09
Duviri / The Circuit The Circuit B 7.69
Ceres / Gabii Survival B 7.69
Event: Phobos / Flimnap Survival B 7.69
Event: Phobos / Wendell Excavation B 7.69
Phobos / Stickney Survival B 7.69
Event: Mars / Arcadia Survival B 7.69
Earth / Everest Excavation B 7.69
Venus / V Prime Survival B 7.69
Earth / Tikal Excavation B 7.69
Venus / Kiliken Excavation B 7.69
Mercury / Apollodorus Survival B 7.69
Mars / Augustus Excavation B 7.69
Venus / Malva Survival B 7.69
Earth / Coba Defense A 6.90
Venus / Romula Defense A 6.90
Pluto / Sechura Defense A 6.90
Mars / Kadesh Defense A 6.90
Europa / Larzac Defense A 6.90
Jupiter / Sinai Defense A 6.90
Sedna / Sangeru Defense A 6.90
Ceres / Seimeni Defense A 6.90
Eris / Akkad Defense A 6.90
Void / Teshub Exterminate 6.67
Void / Taranis Defense A 6.67
Void / Hepit Capture 6.67
Void / Taranis Defense C 6.25
Void / Tiwaz Mobile Defense 6.25
Venus / Luckless Expanse Skirmish C 6.25
Void / Stribog Sabotage 6.25
Venus / Falling Glory Skirmish C 5.26
Venus / Vesper Strait Skirmish B 4.55
Venus / Orvin-Haarc Caches A 4.35
Venus / Falling Glory Caches A 4.35
Venus / Bifrost Echo Caches A 4.35
Venus / Luckless Expanse Caches A 4.35
Venus / Beacon Shield Ring Caches A 4.35
Venus / Vesper Strait Caches A 4.35
Earth / Bendar Cluster Skirmish 3.00
Earth / Iota Temple Skirmish 3.00
Earth / Korm's Belt Skirmish 3.00
Earth / Ogal Cluster Skirmish 3.00
Earth / Sover Strait Skirmish 3.00
Venus / Beacon Shield Ring Skirmish 2.44
Venus / Bifrost Echo Skirmish 2.44
Event: Phobos / Opik Rush A 2.21
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 0.42

Warframe Rotations Explained

  • Defense: One reward every 3 waves, following this pattern: AABC.
    So, rotation A reward at 3 and 6 waves, B after 9 waves and C for 12 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.