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Lith W4 Relic content

Lith W4 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Lith W4 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotations A (14.29%) and B (14.29%).
  • Void/Hepit : It's a Capture mission (level 10-15). Probability to get it: 6.67%.
  • Deimos/Hyf : It's a Defense mission (level 15-20). The item is dropped on rotation A (11.11%).
  • Deimos/Terrorem : It's a Survival mission (level 25-35). The item is dropped on rotation A (11.11%).
  • Void/Ani : It's a Survival mission (level 20-25). The item is dropped on rotation A (11.06%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Lith W4 Relic as a Reward

Planet / Mission Type RotationProbability
Mars / Arval Spy B 14.29
Mars / Olympus Disruption B 14.29
Mars / Olympus Disruption A 14.29
Venus / Unda Spy B 14.29
Phobos / Shklovsky Spy B 14.29
Mercury / Suisei Spy B 14.29
Event: Venus / Vesper Spy B 14.29
Event: Ceres / Hapke Spy B 14.29
Earth / Cambria Spy B 14.29
Event: Phobos / Grildrig Spy B 14.29
Deimos / Terrorem Survival A 11.11
Deimos / Hyf Defense A 11.11
Event: Mars / Arcadia Survival C 11.06
Venus / Kiliken Excavation C 11.06
Earth / Tikal Excavation C 11.06
Venus / V Prime Survival C 11.06
Venus / Malva Survival C 11.06
Earth / Everest Excavation C 11.06
Mercury / Apollodorus Survival C 11.06
Event: Phobos / Flimnap Survival C 11.06
Event: Phobos / Wendell Excavation C 11.06
Phobos / Stickney Survival C 11.06
Void / Ani Survival A 11.06
Void / Taranis Defense B 11.06
Ceres / Gabii Survival C 11.06
Mars / Augustus Excavation C 11.06
Ceres / Cinxia Interception A 10.00
Phobos / Memphis Defection B 10.00
Phobos / Memphis Defection C 10.00
Earth / Gaia Interception A 10.00
Mars / Alator Interception A 10.00
Venus / Cytherean Interception A 10.00
Venus / Orvin-Haarc Skirmish B 10.00
Mercury / Odin Interception A 10.00
Phobos / Kepler Rush C 9.68
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught A 9.17
Mars / Spear Defense A 9.09
Ceres / Casta Defense A 9.09
Event: Ceres / Varro Defense A 9.09
Event: Ceres / Egeria Defense A 9.09
Event: Phobos / Drunlo Defense A 9.09
Phobos / Gulliver Defense A 9.09
Venus / Tessera Defense A 9.09
Earth / Lith Defense A 9.09
Mercury / Lares Defense A 9.09
Ceres / Gabii Survival B 7.69
Mercury / Apollodorus Survival B 7.69
Earth / Everest Excavation B 7.69
Earth / Tikal Excavation B 7.69
Venus / Kiliken Excavation B 7.69
Phobos / Stickney Survival B 7.69
Event: Phobos / Flimnap Survival B 7.69
Mars / Augustus Excavation B 7.69
Event: Phobos / Wendell Excavation B 7.69
Venus / V Prime Survival B 7.69
Event: Mars / Arcadia Survival B 7.69
Venus / Malva Survival B 7.69
Europa / Larzac Defense A 6.90
Sedna / Sangeru Defense A 6.90
Eris / Akkad Defense A 6.90
Ceres / Seimeni Defense A 6.90
Mars / Kadesh Defense A 6.90
Jupiter / Sinai Defense A 6.90
Venus / Romula Defense A 6.90
Earth / Coba Defense A 6.90
Pluto / Sechura Defense A 6.90
Void / Teshub Exterminate 6.67
Void / Stribog Sabotage 6.67
Void / Tiwaz Mobile Defense 6.67
Void / Taranis Defense C 6.67
Void / Taranis Defense A 6.67
Void / Hepit Capture 6.67
Venus / Luckless Expanse Skirmish C 6.25
Venus / Falling Glory Skirmish C 5.26
Venus / Vesper Strait Skirmish B 4.55
Venus / Beacon Shield Ring Caches A 4.35
Venus / Luckless Expanse Caches A 4.35
Venus / Vesper Strait Caches A 4.35
Venus / Bifrost Echo Caches A 4.35
Venus / Falling Glory Caches A 4.35
Venus / Orvin-Haarc Caches A 4.35
Earth / Sover Strait Skirmish 3.00
Earth / Iota Temple Skirmish 3.00
Earth / Bendar Cluster Skirmish 3.00
Earth / Ogal Cluster Skirmish 3.00
Earth / Korm's Belt Skirmish 3.00
Venus / Bifrost Echo Skirmish 2.44
Venus / Beacon Shield Ring Skirmish 2.44
Event: Phobos / Opik Rush A 2.21
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 0.42

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.