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Meso A8 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso A8 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (9.09%).
  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotation C (14.29%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.25%.
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso A8 Relic as a Reward

Planet / Mission Type RotationProbability
Mars / Olympus Disruption C 14.29
Uranus / Ur Disruption A 14.29
Sedna / Kappa Disruption A 14.29
Event: Sedna / Camenae Defense A 12.50
Europa / Paimon Defense A 12.50
Jupiter / Io Defense A 12.50
Saturn / Helene Defense A 12.50
Mars / Alator Interception C 12.18
Mercury / Odin Interception C 12.18
Venus / Cytherean Interception C 12.18
Earth / Gaia Interception C 12.18
Ceres / Cinxia Interception C 12.18
HöLlvania / Legacyte Harvest Legacyte Harvest A 10.17
Pluto / Oceanum Spy B 9.68
Saturn / Dione Spy C 9.68
Event: Sedna / Tikoloshe Spy B 9.68
Jupiter / Amalthea Spy C 9.68
Event: Eris / Gnathos Spy B 9.68
Event: Saturn / Aegaeon Spy C 9.68
Ceres / Bode Spy C 9.68
Uranus / Rosalind Spy B 9.68
Event: Eris / Cyath Spy B 9.68
Sedna / Kelpie Spy B 9.68
Europa / Valac Spy C 9.68
Void / Ani Survival B 9.68
Kuva Fortress / Pago Spy C 9.68
Neptune / Nereid Spy B 9.68
Deimos / Hyf Defense C 9.68
Europa / Ose Interception A 9.09
Deimos / Armatus Disruption A 9.09
Saturn / Rhea Interception A 9.09
Neptune / Brom Cluster Skirmish B 9.09
Saturn / Caracol Defection B 9.09
Uranus / Umbriel Interception A 9.09
Jupiter / Callisto Interception A 9.09
- / Faceoff: Single Squad - A 8.33
- / Faceoff: Single Squad (Steel Path) - A 8.33
- / Faceoff: Squad VS Squad - A 8.33
- / Faceoff: Squad VS Squad (Steel Path) - A 8.33
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 8.33
Event: Ceres / Varro Defense B 7.69
Event: Phobos / Drunlo Defense B 7.69
Event: Phobos / Drunlo Defense C 7.69
Event: Ceres / Egeria Defense C 7.69
Event: Ceres / Egeria Defense B 7.69
Phobos / Gulliver Defense B 7.69
Phobos / Gulliver Defense C 7.69
Ceres / Casta Defense C 7.69
Ceres / Casta Defense B 7.69
Event: Ceres / Varro Defense C 7.69
Mercury / Lares Defense B 7.69
Earth / Lith Defense C 7.69
Earth / Lith Defense B 7.69
Mars / Spear Defense C 7.69
Venus / Tessera Defense C 7.69
Mars / Spear Defense B 7.69
Mercury / Lares Defense C 7.69
Venus / Tessera Defense B 7.69
Event: Phobos / Opik Rush C 7.59
HöLlvania / Hell-Scrub: Scaldra Survival A 7.47
HöLlvania / Hell-Scrub: Techrot Survival A 7.47
Uranus / Brutus Ascension 7.41
Jupiter / Sinai Defense C 6.90
Europa / Larzac Defense C 6.90
Ceres / Seimeni Defense C 6.90
Mars / Kadesh Defense C 6.90
Pluto / Sechura Defense C 6.90
Sedna / Sangeru Defense C 6.90
Venus / Romula Defense C 6.90
Eris / Akkad Defense C 6.90
Earth / Coba Defense C 6.90
HöLlvania / Assassinate: H-09 Tank Assassination 6.67
Europa / Valefor Excavation B 6.67
Saturn / Piscinas Survival B 6.67
Jupiter / Elara Survival B 6.67
Event: Europa / Lillith Excavation B 6.67
Event: Europa / Zagan Survival B 6.67
Mars / Wahiba Survival B 6.67
Ceres / Draco Survival B 6.67
Phobos / Zeugma Survival B 6.67
Saturn / Titan Survival B 6.67
Jupiter / Cameria Survival B 6.67
Void / Belenus Defense A 6.49
Earth / Saya's Visions Shrine Defense 6.43
Void / Taranis Defense C 6.25
Neptune / Arva Vector Skirmish A 6.25
Void / Ukko Capture 6.25
Void / Tiwaz Mobile Defense 6.25
Void / Stribog Sabotage 6.25
Void / Oxomoco Exterminate 6.25
Neptune / Enkidu Ice Drifts Skirmish A 6.25
Void / Ani Survival C 6.09
Mercury / Odin Interception B 5.56
Jupiter / Ganymede Disruption A 5.56
Earth / Gaia Interception B 5.56
Mars / Alator Interception B 5.56
Venus / Cytherean Interception B 5.56
Ceres / Cinxia Interception B 5.56
Deimos / Munio Defense A 4.76
HöLlvania / Exterminate: Techrot Exterminate 4.76
Deimos / Cambire Alchemy A 4.76
HöLlvania / Exterminate: Scaldra Exterminate 4.76
Saturn / Pandora Pursuit 4.74
Neptune / Mammon's Prospect Skirmish A 4.55
Pluto / Obol Crossing Caches A 4.17
Neptune / Nu-Gua Mines Caches A 4.17
Pluto / Fenton's Field Caches A 4.17
Pluto / Khufu Envoy Caches A 4.17
Pluto / Profit Margin Caches A 4.17
Pluto / Peregrine Axis Caches A 4.17
Pluto / Seven Sirens Caches A 4.17
Neptune / Brom Cluster Caches A 4.17
Neptune / Sovereign Grasp Caches A 4.17
Deimos / Persto Survival A 3.23
Zariman / Everview Arc Void Flood A 3.03
Zariman / Tuvul Commons Void Cascade A 3.03
Deimos / Nex Exterminate 3.03
Deimos / Effervo Assassination 3.03
Zariman / Oro Works Void Armageddon A 3.03
Zariman / The Greenway Mobile Defense 2.44
Zariman / Halako Perimeter Exterminate 2.44
Neptune / Nu-Gua Mines Skirmish 2.35
Neptune / Sovereign Grasp Skirmish 2.35
Void / Taranis Defense B 1.88
Void / Ani Survival A 1.88
Saturn / Mordo Cluster Skirmish 1.75
Saturn / Vand Cluster Skirmish 1.75
Saturn / Kasio's Rest Skirmish 1.75
Saturn / Nodo Gap Skirmish 1.75
Saturn / Lupal Pass Skirmish 1.75
Sedna / Sangeru Defense B 1.47
Event: Phobos / Opik Rush B 1.47
Earth / Coba Defense B 1.47
Mars / Kadesh Defense B 1.47
Eris / Akkad Defense B 1.47
Europa / Larzac Defense B 1.47
Ceres / Seimeni Defense B 1.47
Jupiter / Sinai Defense B 1.47
Pluto / Sechura Defense B 1.47
Venus / Romula Defense B 1.47
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 1.14

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.