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Meso B9 Relic content

Meso B9 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso B9 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (10.00%).
  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotation C (14.29%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.67%.
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso B9 Relic as a Reward

Planet / Mission Type RotationProbability
Mars / Olympus Disruption C 14.29
Uranus / Ur Disruption A 14.29
Europa / Paimon Defense A 14.29
Jupiter / Io Defense A 14.29
Event: Sedna / Camenae Defense A 14.29
Sedna / Kappa Disruption A 14.29
Saturn / Helene Defense A 14.29
Venus / Cytherean Interception C 13.92
Mercury / Odin Interception C 13.92
Ceres / Cinxia Interception C 13.92
Mars / Alator Interception C 13.92
Earth / Gaia Interception C 13.92
Deimos / Hyf Defense C 11.06
Uranus / Rosalind Spy B 11.06
Void / Ani Survival B 11.06
Event: Saturn / Aegaeon Spy C 11.06
Saturn / Dione Spy C 11.06
Jupiter / Amalthea Spy C 11.06
Europa / Valac Spy C 11.06
Event: Eris / Cyath Spy B 11.06
Event: Sedna / Tikoloshe Spy B 11.06
Kuva Fortress / Pago Spy C 11.06
Sedna / Kelpie Spy B 11.06
Ceres / Bode Spy C 11.06
Pluto / Oceanum Spy B 11.06
Neptune / Nereid Spy B 11.06
Event: Eris / Gnathos Spy B 11.06
Saturn / Caracol Defection B 10.00
Uranus / Umbriel Interception A 10.00
Saturn / Rhea Interception A 10.00
Neptune / Brom Cluster Skirmish B 10.00
Europa / Ose Interception A 10.00
Deimos / Armatus Disruption A 10.00
Jupiter / Callisto Interception A 10.00
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 9.09
Event: Phobos / Opik Rush C 8.43
Venus / Tessera Defense C 8.33
Venus / Tessera Defense B 8.33
Mars / Spear Defense B 8.33
Earth / Lith Defense C 8.33
Mars / Spear Defense C 8.33
Earth / Lith Defense B 8.33
Phobos / Gulliver Defense C 8.33
Mercury / Lares Defense B 8.33
Event: Ceres / Varro Defense B 8.33
Event: Phobos / Drunlo Defense C 8.33
Event: Ceres / Egeria Defense C 8.33
Event: Phobos / Drunlo Defense B 8.33
Event: Ceres / Egeria Defense B 8.33
Ceres / Casta Defense C 8.33
Mercury / Lares Defense C 8.33
Ceres / Casta Defense B 8.33
Event: Ceres / Varro Defense C 8.33
Phobos / Gulliver Defense B 8.33
Uranus / Brutus Ascension 8.00
Venus / Romula Defense C 7.59
Sedna / Sangeru Defense C 7.59
Eris / Akkad Defense C 7.59
Pluto / Sechura Defense C 7.59
Ceres / Seimeni Defense C 7.59
Mars / Kadesh Defense C 7.59
Europa / Larzac Defense C 7.59
Jupiter / Sinai Defense C 7.59
Earth / Coba Defense C 7.59
Saturn / Titan Survival B 7.14
Saturn / Piscinas Survival B 7.14
Jupiter / Elara Survival B 7.14
Ceres / Draco Survival B 7.14
Mars / Wahiba Survival B 7.14
Phobos / Zeugma Survival B 7.14
Jupiter / Cameria Survival B 7.14
Europa / Valefor Excavation B 7.14
Event: Europa / Lillith Excavation B 7.14
Event: Europa / Zagan Survival B 7.14
Void / Belenus Defense A 6.96
Void / Ukko Capture 6.67
Void / Stribog Sabotage 6.67
Void / Taranis Defense C 6.67
Void / Oxomoco Exterminate 6.67
Void / Tiwaz Mobile Defense 6.67
Void / Ani Survival C 6.49
Earth / Saya's Visions Shrine Defense 6.43
Deimos / Cambion Drift Bounty (Level 50 - 60 Arcana Isolation Vault) Bounty A 6.25
Neptune / Enkidu Ice Drifts Skirmish C 6.25
Deimos / Cambion Drift Bounty (Level 50 - 60 Arcana Isolation Vault) Bounty B 6.25
Ceres / Cinxia Interception B 5.88
Mars / Alator Interception B 5.88
Mercury / Odin Interception B 5.88
Venus / Cytherean Interception B 5.88
Earth / Gaia Interception B 5.88
Jupiter / Ganymede Disruption A 5.56
Saturn / Pandora Pursuit 5.06
Deimos / Munio Defense A 5.00
Deimos / Cambire Alchemy A 5.00
Neptune / Mammon's Prospect Skirmish B 4.55
Neptune / Brom Cluster Caches A 4.35
Pluto / Profit Margin Caches A 4.35
Pluto / Seven Sirens Caches A 4.35
Neptune / Nu-Gua Mines Caches A 4.35
Pluto / Peregrine Axis Caches A 4.35
Neptune / Enkidu Ice Drifts Caches A 4.35
Pluto / Khufu Envoy Caches A 4.35
Pluto / Obol Crossing Caches A 4.35
Neptune / Mammon's Prospect Caches A 4.35
Neptune / Arva Vector Caches A 4.35
Neptune / Sovereign Grasp Caches A 4.35
Pluto / Fenton's Field Caches A 4.35
Neptune / Arva Vector Skirmish C 4.26
Deimos / Persto Survival A 3.33
Deimos / Cambion Drift Bounty (Level 50 - 60 Isolation Vault) Bounty B 3.13
Deimos / Nex Exterminate 3.13
Deimos / Effervo Assassination 3.13
Deimos / Cambion Drift Bounty (Level 50 - 60 Isolation Vault) Bounty A 3.13
Zariman / Everview Arc Void Flood A 3.13
Zariman / Oro Works Void Armageddon A 3.13
Zariman / Tuvul Commons Void Cascade A 3.13
Zariman / Halako Perimeter Exterminate 2.50
Zariman / The Greenway Mobile Defense 2.50
Neptune / Sovereign Grasp Skirmish 2.41
Neptune / Nu-Gua Mines Skirmish 2.41
Void / Taranis Defense B 2.05
Void / Ani Survival A 2.05
Saturn / Vand Cluster Skirmish 2.00
Saturn / Lupal Pass Skirmish 2.00
Saturn / Kasio's Rest Skirmish 2.00
Saturn / Mordo Cluster Skirmish 2.00
Saturn / Nodo Gap Skirmish 2.00
Pluto / Sechura Defense B 1.58
Ceres / Seimeni Defense B 1.58
Sedna / Sangeru Defense B 1.58
Eris / Akkad Defense B 1.58
Europa / Larzac Defense B 1.58
Venus / Romula Defense B 1.58
Earth / Coba Defense B 1.58
Jupiter / Sinai Defense B 1.58
Event: Phobos / Opik Rush B 1.58
Mars / Kadesh Defense B 1.58

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.