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Meso N17 Relic content

The Meso N17 Relic contains the following Prime components and blueprints:
Masseter Prime Handle Forma Blueprint Acceltra Prime Blueprint
Velox Prime Blueprint Akarius Prime Link Nautilus Prime Blueprint

Meso N17 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso N17 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (10.00%).
  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotation C (14.29%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.67%.
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso N17 Relic as a Reward

Planet / Mission Type RotationProbability
Saturn / Helene Defense A 14.29
Event: Sedna / Camenae Defense A 14.29
Sedna / Kappa Disruption A 14.29
Mars / Olympus Disruption C 14.29
Jupiter / Io Defense A 14.29
Europa / Paimon Defense A 14.29
Uranus / Ur Disruption A 14.29
Ceres / Cinxia Interception C 13.92
Venus / Cytherean Interception C 13.92
Earth / Gaia Interception C 13.92
Mercury / Odin Interception C 13.92
Mars / Alator Interception C 13.92
Saturn / Dione Spy C 11.06
Sedna / Kelpie Spy B 11.06
Jupiter / Amalthea Spy C 11.06
Event: Saturn / Aegaeon Spy C 11.06
Void / Ani Survival B 11.06
Europa / Valac Spy C 11.06
Event: Eris / Cyath Spy B 11.06
Deimos / Hyf Defense C 11.06
Uranus / Rosalind Spy B 11.06
Neptune / Nereid Spy B 11.06
Event: Sedna / Tikoloshe Spy B 11.06
Event: Eris / Gnathos Spy B 11.06
Kuva Fortress / Pago Spy C 11.06
Pluto / Oceanum Spy B 11.06
Ceres / Bode Spy C 11.06
Saturn / Caracol Defection B 10.00
Uranus / Umbriel Interception A 10.00
Deimos / Armatus Disruption A 10.00
Saturn / Rhea Interception A 10.00
Europa / Ose Interception A 10.00
Jupiter / Callisto Interception A 10.00
Neptune / Brom Cluster Skirmish B 10.00
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 9.09
Event: Phobos / Opik Rush C 8.43
Event: Ceres / Varro Defense B 8.33
Event: Ceres / Egeria Defense C 8.33
Ceres / Casta Defense C 8.33
Ceres / Casta Defense B 8.33
Event: Ceres / Varro Defense C 8.33
Event: Ceres / Egeria Defense B 8.33
Event: Phobos / Drunlo Defense B 8.33
Mars / Spear Defense B 8.33
Phobos / Gulliver Defense B 8.33
Mercury / Lares Defense B 8.33
Event: Phobos / Drunlo Defense C 8.33
Earth / Lith Defense C 8.33
Earth / Lith Defense B 8.33
Mars / Spear Defense C 8.33
Venus / Tessera Defense C 8.33
Venus / Tessera Defense B 8.33
Mercury / Lares Defense C 8.33
Phobos / Gulliver Defense C 8.33
Uranus / Brutus Ascension 8.00
Pluto / Sechura Defense C 7.59
Venus / Romula Defense C 7.59
Eris / Akkad Defense C 7.59
Earth / Coba Defense C 7.59
Jupiter / Sinai Defense C 7.59
Mars / Kadesh Defense C 7.59
Ceres / Seimeni Defense C 7.59
Sedna / Sangeru Defense C 7.59
Europa / Larzac Defense C 7.59
Saturn / Piscinas Survival B 7.14
Saturn / Titan Survival B 7.14
Phobos / Zeugma Survival B 7.14
Ceres / Draco Survival B 7.14
Jupiter / Cameria Survival B 7.14
Event: Europa / Lillith Excavation B 7.14
Mars / Wahiba Survival B 7.14
Europa / Valefor Excavation B 7.14
Jupiter / Elara Survival B 7.14
Event: Europa / Zagan Survival B 7.14
Void / Belenus Defense A 6.96
Void / Oxomoco Exterminate 6.67
Void / Ukko Capture 6.67
Void / Stribog Sabotage 6.67
Void / Tiwaz Mobile Defense 6.67
Void / Taranis Defense C 6.67
Void / Ani Survival C 6.49
Deimos / Cambion Drift Bounty (Level 40 - 50 Arcana Isolation Vault) Bounty C 6.25
Mercury / Odin Interception B 5.88
Venus / Cytherean Interception B 5.88
Earth / Gaia Interception B 5.88
Mars / Alator Interception B 5.88
Ceres / Cinxia Interception B 5.88
Neptune / Enkidu Ice Drifts Skirmish B 5.71
Jupiter / Ganymede Disruption A 5.56
Saturn / Pandora Pursuit 5.06
Deimos / Munio Defense A 5.00
Deimos / Cambire Alchemy A 5.00
Neptune / Arva Vector Skirmish B 4.65
Neptune / Mammon's Prospect Skirmish B 4.55
Pluto / Peregrine Axis Caches A 4.35
Pluto / Seven Sirens Caches A 4.35
Pluto / Fenton's Field Caches A 4.35
Pluto / Profit Margin Caches A 4.35
Pluto / Obol Crossing Caches A 4.35
Neptune / Arva Vector Caches A 4.35
Neptune / Sovereign Grasp Caches A 4.35
Pluto / Khufu Envoy Caches A 4.35
Neptune / Nu-Gua Mines Caches A 4.35
Neptune / Enkidu Ice Drifts Caches A 4.35
Neptune / Mammon's Prospect Caches A 4.35
Neptune / Brom Cluster Caches A 4.35
Deimos / Persto Survival A 3.33
Deimos / Effervo Assassination 3.13
Deimos / Cambion Drift Bounty (Level 40 - 50 Isolation Vault) Bounty C 3.13
Zariman / Oro Works Void Armageddon A 3.13
Deimos / Nex Exterminate 3.13
Zariman / Everview Arc Void Flood A 3.13
Zariman / Tuvul Commons Void Cascade A 3.13
Zariman / Halako Perimeter Exterminate 2.50
Zariman / The Greenway Mobile Defense 2.50
Neptune / Nu-Gua Mines Skirmish 2.41
Neptune / Sovereign Grasp Skirmish 2.41
Void / Ani Survival A 2.05
Void / Taranis Defense B 2.05
Saturn / Vand Cluster Skirmish 2.00
Saturn / Lupal Pass Skirmish 2.00
Saturn / Nodo Gap Skirmish 2.00
Saturn / Kasio's Rest Skirmish 2.00
Saturn / Mordo Cluster Skirmish 2.00
Eris / Akkad Defense B 1.58
Europa / Larzac Defense B 1.58
Sedna / Sangeru Defense B 1.58
Event: Phobos / Opik Rush B 1.58
Ceres / Seimeni Defense B 1.58
Venus / Romula Defense B 1.58
Mars / Kadesh Defense B 1.58
Jupiter / Sinai Defense B 1.58
Earth / Coba Defense B 1.58
Pluto / Sechura Defense B 1.58
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 0.58

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.