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Meso V10 Relic content

The Meso V10 Relic contains the following Prime components and blueprints:
Acceltra Prime Blueprint Forma Blueprint Protea Prime Blueprint
Fulmin Prime Stock Paris Prime Upper Limb Velox Prime Barrel

Meso V10 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso V10 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (10.00%).
  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotation C (14.29%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.67%.
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso V10 Relic as a Reward

Planet / Mission Type RotationProbability
Europa / Paimon Defense A 14.29
Mars / Olympus Disruption C 14.29
Saturn / Helene Defense A 14.29
Uranus / Ur Disruption A 14.29
Event: Sedna / Camenae Defense A 14.29
Sedna / Kappa Disruption A 14.29
Jupiter / Io Defense A 14.29
Venus / Cytherean Interception C 13.92
Mars / Alator Interception C 13.92
Mercury / Odin Interception C 13.92
Ceres / Cinxia Interception C 13.92
Earth / Gaia Interception C 13.92
Void / Ani Survival B 11.06
Jupiter / Amalthea Spy C 11.06
Saturn / Dione Spy C 11.06
Europa / Valac Spy C 11.06
Event: Saturn / Aegaeon Spy C 11.06
Sedna / Kelpie Spy B 11.06
Event: Sedna / Tikoloshe Spy B 11.06
Uranus / Rosalind Spy B 11.06
Event: Eris / Gnathos Spy B 11.06
Event: Eris / Cyath Spy B 11.06
Neptune / Nereid Spy B 11.06
Pluto / Oceanum Spy B 11.06
Ceres / Bode Spy C 11.06
Deimos / Hyf Defense C 11.06
Kuva Fortress / Pago Spy C 11.06
Jupiter / Callisto Interception A 10.00
Neptune / Brom Cluster Skirmish B 10.00
Europa / Ose Interception A 10.00
Saturn / Rhea Interception A 10.00
Uranus / Umbriel Interception A 10.00
Deimos / Armatus Disruption A 10.00
Saturn / Caracol Defection B 10.00
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 9.09
Event: Phobos / Opik Rush C 8.43
Event: Ceres / Egeria Defense B 8.33
Event: Ceres / Varro Defense B 8.33
Event: Ceres / Varro Defense C 8.33
Venus / Tessera Defense C 8.33
Mercury / Lares Defense B 8.33
Venus / Tessera Defense B 8.33
Ceres / Casta Defense B 8.33
Event: Ceres / Egeria Defense C 8.33
Mercury / Lares Defense C 8.33
Ceres / Casta Defense C 8.33
Earth / Lith Defense B 8.33
Event: Phobos / Drunlo Defense C 8.33
Phobos / Gulliver Defense B 8.33
Phobos / Gulliver Defense C 8.33
Mars / Spear Defense C 8.33
Mars / Spear Defense B 8.33
Event: Phobos / Drunlo Defense B 8.33
Earth / Lith Defense C 8.33
Uranus / Brutus Ascension 8.00
Mars / Kadesh Defense C 7.59
Venus / Romula Defense C 7.59
Pluto / Sechura Defense C 7.59
Jupiter / Sinai Defense C 7.59
Eris / Akkad Defense C 7.59
Ceres / Seimeni Defense C 7.59
Europa / Larzac Defense C 7.59
Sedna / Sangeru Defense C 7.59
Earth / Coba Defense C 7.59
Event: Europa / Zagan Survival B 7.14
Phobos / Zeugma Survival B 7.14
Europa / Valefor Excavation B 7.14
Ceres / Draco Survival B 7.14
Event: Europa / Lillith Excavation B 7.14
Mars / Wahiba Survival B 7.14
Saturn / Piscinas Survival B 7.14
Saturn / Titan Survival B 7.14
Jupiter / Elara Survival B 7.14
Jupiter / Cameria Survival B 7.14
Void / Belenus Defense A 6.96
Void / Taranis Defense C 6.67
Void / Tiwaz Mobile Defense 6.67
Void / Stribog Sabotage 6.67
Void / Oxomoco Exterminate 6.67
Void / Ukko Capture 6.67
Void / Ani Survival C 6.49
Earth / Saya's Visions Shrine Defense 6.43
Neptune / Enkidu Ice Drifts Skirmish C 6.25
Ceres / Cinxia Interception B 5.88
Earth / Gaia Interception B 5.88
Mars / Alator Interception B 5.88
Mercury / Odin Interception B 5.88
Venus / Cytherean Interception B 5.88
Jupiter / Ganymede Disruption A 5.56
Saturn / Pandora Pursuit 5.06
Deimos / Munio Defense A 5.00
Deimos / Cambire Alchemy A 5.00
Neptune / Mammon's Prospect Skirmish B 4.55
Neptune / Brom Cluster Caches A 4.35
Pluto / Khufu Envoy Caches A 4.35
Pluto / Obol Crossing Caches A 4.35
Pluto / Peregrine Axis Caches A 4.35
Pluto / Profit Margin Caches A 4.35
Pluto / Seven Sirens Caches A 4.35
Neptune / Nu-Gua Mines Caches A 4.35
Neptune / Sovereign Grasp Caches A 4.35
Neptune / Arva Vector Caches A 4.35
Neptune / Enkidu Ice Drifts Caches A 4.35
Pluto / Fenton's Field Caches A 4.35
Neptune / Mammon's Prospect Caches A 4.35
Neptune / Arva Vector Skirmish C 4.26
Deimos / Persto Survival A 3.33
Deimos / Effervo Assassination 3.13
Zariman / Tuvul Commons Void Cascade A 3.13
Deimos / Nex Exterminate 3.13
Zariman / Everview Arc Void Flood A 3.13
Zariman / Oro Works Void Armageddon A 3.13
Zariman / The Greenway Mobile Defense 2.50
Zariman / Halako Perimeter Exterminate 2.50
Neptune / Nu-Gua Mines Skirmish 2.41
Neptune / Sovereign Grasp Skirmish 2.41
Void / Ani Survival A 2.05
Void / Taranis Defense B 2.05
Saturn / Kasio's Rest Skirmish 2.00
Saturn / Vand Cluster Skirmish 2.00
Saturn / Mordo Cluster Skirmish 2.00
Saturn / Lupal Pass Skirmish 2.00
Saturn / Nodo Gap Skirmish 2.00
Pluto / Sechura Defense B 1.58
Ceres / Seimeni Defense B 1.58
Eris / Akkad Defense B 1.58
Sedna / Sangeru Defense B 1.58
Earth / Coba Defense B 1.58
Venus / Romula Defense B 1.58
Europa / Larzac Defense B 1.58
Jupiter / Sinai Defense B 1.58
Mars / Kadesh Defense B 1.58
Event: Phobos / Opik Rush B 1.58
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 0.42

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.