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Meso V9 Relic content

The Meso V9 Relic contains the following Prime components and blueprints:
Forma Blueprint Fang Prime Blueprint Fulmin Prime Barrel
Baruuk Prime Chassis Blueprint Afuris Prime Link Velox Prime Barrel

Meso V9 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso V9 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (10.00%).
  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotation C (14.29%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.67%.
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso V9 Relic as a Reward

Planet / Mission Type RotationProbability
Saturn / Helene Defense A 14.29
Jupiter / Io Defense A 14.29
Mars / Olympus Disruption C 14.29
Sedna / Kappa Disruption A 14.29
Event: Sedna / Camenae Defense A 14.29
Uranus / Ur Disruption A 14.29
Europa / Paimon Defense A 14.29
Venus / Cytherean Interception C 13.92
Ceres / Cinxia Interception C 13.92
Mercury / Odin Interception C 13.92
Mars / Alator Interception C 13.92
Earth / Gaia Interception C 13.92
Deimos / Cambion Drift Bounty (Level 30 - 40 Arcana Isolation Vault) Bounty B 12.50
Jupiter / Amalthea Spy C 11.06
Ceres / Bode Spy C 11.06
Kuva Fortress / Pago Spy C 11.06
Void / Ani Survival B 11.06
Pluto / Oceanum Spy B 11.06
Saturn / Dione Spy C 11.06
Deimos / Hyf Defense C 11.06
Uranus / Rosalind Spy B 11.06
Event: Saturn / Aegaeon Spy C 11.06
Europa / Valac Spy C 11.06
Sedna / Kelpie Spy B 11.06
Event: Sedna / Tikoloshe Spy B 11.06
Neptune / Nereid Spy B 11.06
Event: Eris / Gnathos Spy B 11.06
Event: Eris / Cyath Spy B 11.06
Neptune / Brom Cluster Skirmish B 10.00
Deimos / Armatus Disruption A 10.00
Saturn / Rhea Interception A 10.00
Jupiter / Callisto Interception A 10.00
Saturn / Caracol Defection B 10.00
Uranus / Umbriel Interception A 10.00
Europa / Ose Interception A 10.00
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 9.09
Event: Phobos / Opik Rush C 8.43
Phobos / Gulliver Defense C 8.33
Phobos / Gulliver Defense B 8.33
Event: Ceres / Varro Defense C 8.33
Event: Ceres / Varro Defense B 8.33
Event: Phobos / Drunlo Defense C 8.33
Event: Phobos / Drunlo Defense B 8.33
Ceres / Casta Defense C 8.33
Event: Ceres / Egeria Defense B 8.33
Event: Ceres / Egeria Defense C 8.33
Ceres / Casta Defense B 8.33
Earth / Lith Defense C 8.33
Mercury / Lares Defense C 8.33
Venus / Tessera Defense B 8.33
Venus / Tessera Defense C 8.33
Mercury / Lares Defense B 8.33
Earth / Lith Defense B 8.33
Mars / Spear Defense C 8.33
Mars / Spear Defense B 8.33
Uranus / Brutus Ascension 8.00
Mars / Kadesh Defense C 7.59
Earth / Coba Defense C 7.59
Ceres / Seimeni Defense C 7.59
Venus / Romula Defense C 7.59
Europa / Larzac Defense C 7.59
Jupiter / Sinai Defense C 7.59
Sedna / Sangeru Defense C 7.59
Pluto / Sechura Defense C 7.59
Eris / Akkad Defense C 7.59
Ceres / Draco Survival B 7.14
Phobos / Zeugma Survival B 7.14
Saturn / Titan Survival B 7.14
Mars / Wahiba Survival B 7.14
Jupiter / Elara Survival B 7.14
Event: Europa / Zagan Survival B 7.14
Jupiter / Cameria Survival B 7.14
Event: Europa / Lillith Excavation B 7.14
Europa / Valefor Excavation B 7.14
Saturn / Piscinas Survival B 7.14
Void / Belenus Defense A 6.96
Neptune / Enkidu Ice Drifts Skirmish A 6.67
Void / Taranis Defense C 6.67
Void / Tiwaz Mobile Defense 6.67
Neptune / Arva Vector Skirmish A 6.67
Void / Oxomoco Exterminate 6.67
Void / Ukko Capture 6.67
Void / Stribog Sabotage 6.67
Void / Ani Survival C 6.49
Deimos / Cambion Drift Bounty (Level 30 - 40 Isolation Vault) Bounty B 6.25
Mercury / Odin Interception B 5.88
Venus / Cytherean Interception B 5.88
Mars / Alator Interception B 5.88
Ceres / Cinxia Interception B 5.88
Earth / Gaia Interception B 5.88
Jupiter / Ganymede Disruption A 5.56
Saturn / Pandora Pursuit 5.06
Deimos / Munio Defense A 5.00
Deimos / Cambire Alchemy A 5.00
Neptune / Mammon's Prospect Skirmish A 4.76
Neptune / Brom Cluster Caches A 4.35
Pluto / Khufu Envoy Caches A 4.35
Pluto / Seven Sirens Caches A 4.35
Pluto / Obol Crossing Caches A 4.35
Pluto / Fenton's Field Caches A 4.35
Pluto / Profit Margin Caches A 4.35
Neptune / Sovereign Grasp Caches A 4.35
Pluto / Peregrine Axis Caches A 4.35
Neptune / Nu-Gua Mines Caches A 4.35
Deimos / Persto Survival A 3.33
Zariman / Tuvul Commons Void Cascade A 3.13
Deimos / Effervo Assassination 3.13
Deimos / Nex Exterminate 3.13
Zariman / Everview Arc Void Flood A 3.13
Zariman / Oro Works Void Armageddon A 3.13
Zariman / Halako Perimeter Exterminate 2.50
Zariman / The Greenway Mobile Defense 2.50
Neptune / Sovereign Grasp Skirmish 2.41
Neptune / Nu-Gua Mines Skirmish 2.41
Void / Ani Survival A 2.05
Void / Taranis Defense B 2.05
Saturn / Mordo Cluster Skirmish 2.00
Saturn / Kasio's Rest Skirmish 2.00
Saturn / Nodo Gap Skirmish 2.00
Saturn / Vand Cluster Skirmish 2.00
Saturn / Lupal Pass Skirmish 2.00
Venus / Romula Defense B 1.58
Earth / Coba Defense B 1.58
Mars / Kadesh Defense B 1.58
Jupiter / Sinai Defense B 1.58
Sedna / Sangeru Defense B 1.58
Event: Phobos / Opik Rush B 1.58
Pluto / Sechura Defense B 1.58
Ceres / Seimeni Defense B 1.58
Europa / Larzac Defense B 1.58
Eris / Akkad Defense B 1.58
Deimos / Cambion Drift Bounty (Level 50 - 60 Isolation Vault) Bounty C 1.50
Deimos / Cambion Drift Bounty (Level 50 - 60 Arcana Isolation Vault) Bounty C 1.50
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 0.58

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.