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Meso W4 Relic content

The Meso W4 Relic contains the following Prime components and blueprints:
Afuris Prime Barrel Protea Prime Blueprint Lex Prime Receiver
Gunsen Prime Handle Forma Blueprint Wisp Prime Blueprint

Meso W4 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso W4 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (10.00%).
  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotation C (14.29%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.67%.
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso W4 Relic as a Reward

Planet / Mission Type RotationProbability
Saturn / Helene Defense A 14.29
Sedna / Kappa Disruption A 14.29
Event: Sedna / Camenae Defense A 14.29
Jupiter / Io Defense A 14.29
Mars / Olympus Disruption C 14.29
Uranus / Ur Disruption A 14.29
Europa / Paimon Defense A 14.29
Venus / Cytherean Interception C 13.92
Mercury / Odin Interception C 13.92
Ceres / Cinxia Interception C 13.92
Earth / Gaia Interception C 13.92
Mars / Alator Interception C 13.92
Europa / Valac Spy C 11.06
Event: Sedna / Tikoloshe Spy B 11.06
Saturn / Dione Spy C 11.06
Sedna / Kelpie Spy B 11.06
Event: Eris / Gnathos Spy B 11.06
Event: Eris / Cyath Spy B 11.06
Event: Saturn / Aegaeon Spy C 11.06
Void / Ani Survival B 11.06
Jupiter / Amalthea Spy C 11.06
Pluto / Oceanum Spy B 11.06
Kuva Fortress / Pago Spy C 11.06
Uranus / Rosalind Spy B 11.06
Neptune / Nereid Spy B 11.06
Deimos / Hyf Defense C 11.06
Ceres / Bode Spy C 11.06
Neptune / Brom Cluster Skirmish B 10.00
Deimos / Armatus Disruption A 10.00
Uranus / Umbriel Interception A 10.00
Saturn / Caracol Defection B 10.00
Saturn / Rhea Interception A 10.00
Europa / Ose Interception A 10.00
Jupiter / Callisto Interception A 10.00
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 9.09
Event: Phobos / Opik Rush C 8.43
Event: Ceres / Varro Defense B 8.33
Ceres / Casta Defense C 8.33
Event: Ceres / Egeria Defense B 8.33
Event: Ceres / Varro Defense C 8.33
Ceres / Casta Defense B 8.33
Event: Ceres / Egeria Defense C 8.33
Venus / Tessera Defense B 8.33
Earth / Lith Defense B 8.33
Earth / Lith Defense C 8.33
Phobos / Gulliver Defense C 8.33
Phobos / Gulliver Defense B 8.33
Event: Phobos / Drunlo Defense C 8.33
Mercury / Lares Defense C 8.33
Mercury / Lares Defense B 8.33
Venus / Tessera Defense C 8.33
Event: Phobos / Drunlo Defense B 8.33
Mars / Spear Defense C 8.33
Mars / Spear Defense B 8.33
Uranus / Brutus Ascension 8.00
Sedna / Sangeru Defense C 7.59
Europa / Larzac Defense C 7.59
Pluto / Sechura Defense C 7.59
Eris / Akkad Defense C 7.59
Ceres / Seimeni Defense C 7.59
Jupiter / Sinai Defense C 7.59
Venus / Romula Defense C 7.59
Earth / Coba Defense C 7.59
Mars / Kadesh Defense C 7.59
Event: Europa / Lillith Excavation B 7.14
Ceres / Draco Survival B 7.14
Event: Europa / Zagan Survival B 7.14
Mars / Wahiba Survival B 7.14
Saturn / Titan Survival B 7.14
Jupiter / Cameria Survival B 7.14
Jupiter / Elara Survival B 7.14
Europa / Valefor Excavation B 7.14
Saturn / Piscinas Survival B 7.14
Phobos / Zeugma Survival B 7.14
Void / Belenus Defense A 6.96
Void / Taranis Defense C 6.67
Void / Tiwaz Mobile Defense 6.67
Void / Stribog Sabotage 6.67
Void / Oxomoco Exterminate 6.67
Void / Ukko Capture 6.67
Void / Ani Survival C 6.49
Neptune / Enkidu Ice Drifts Skirmish C 6.25
Venus / Cytherean Interception B 5.88
Mercury / Odin Interception B 5.88
Earth / Gaia Interception B 5.88
Ceres / Cinxia Interception B 5.88
Mars / Alator Interception B 5.88
Jupiter / Ganymede Disruption A 5.56
Saturn / Pandora Pursuit 5.06
Deimos / Cambire Alchemy A 5.00
Deimos / Munio Defense A 5.00
Neptune / Mammon's Prospect Skirmish B 4.55
Pluto / Seven Sirens Caches A 4.35
Pluto / Fenton's Field Caches A 4.35
Pluto / Obol Crossing Caches A 4.35
Neptune / Brom Cluster Caches A 4.35
Pluto / Profit Margin Caches A 4.35
Pluto / Peregrine Axis Caches A 4.35
Neptune / Nu-Gua Mines Caches A 4.35
Neptune / Sovereign Grasp Caches A 4.35
Neptune / Enkidu Ice Drifts Caches A 4.35
Pluto / Khufu Envoy Caches A 4.35
Neptune / Arva Vector Caches A 4.35
Neptune / Mammon's Prospect Caches A 4.35
Neptune / Arva Vector Skirmish C 4.26
Deimos / Persto Survival A 3.33
Zariman / Everview Arc Void Flood A 3.13
Zariman / Tuvul Commons Void Cascade A 3.13
Deimos / Effervo Assassination 3.13
Deimos / Nex Exterminate 3.13
Zariman / Oro Works Void Armageddon A 3.13
Zariman / The Greenway Mobile Defense 2.50
Zariman / Halako Perimeter Exterminate 2.50
Neptune / Sovereign Grasp Skirmish 2.41
Neptune / Nu-Gua Mines Skirmish 2.41
Void / Ani Survival A 2.05
Void / Taranis Defense B 2.05
Saturn / Mordo Cluster Skirmish 2.00
Saturn / Vand Cluster Skirmish 2.00
Saturn / Lupal Pass Skirmish 2.00
Saturn / Nodo Gap Skirmish 2.00
Saturn / Kasio's Rest Skirmish 2.00
Venus / Romula Defense B 1.58
Jupiter / Sinai Defense B 1.58
Pluto / Sechura Defense B 1.58
Event: Phobos / Opik Rush B 1.58
Earth / Coba Defense B 1.58
Mars / Kadesh Defense B 1.58
Ceres / Seimeni Defense B 1.58
Europa / Larzac Defense B 1.58
Eris / Akkad Defense B 1.58
Sedna / Sangeru Defense B 1.58
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 0.42

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.