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Neo C7 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Neo C7 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Lua/Apollo : It's a Disruption mission (level 35-40). The item is dropped on rotation A (14.29%).
  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotations B (14.29%) and C (13.56%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation B (14.29%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation B (10.00%).
  • Uranus/Stephano : It's a Defense mission (level 24-29). The item is dropped on rotation A (10.00%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Neo C7 Relic as a Reward

Planet / Mission Type RotationProbability
Earth / Cetus Bounty (Level 15 - 25 Ghoul Bounty) Bounty A 18.45
Saturn / Rhea Interception C 14.29
Uranus / Ur Disruption B 14.29
Lua / Apollo Disruption A 14.29
Jupiter / Callisto Interception C 14.29
Uranus / Umbriel Interception C 14.29
Sedna / Kappa Disruption B 14.29
Eris / Zabala Survival B 14.29
Europa / Ose Interception C 14.29
Uranus / Ur Disruption C 13.56
Void / Mot Survival B 12.50
Void / Mithra Interception B 12.50
Deimos / Terrorem Survival B 12.50
Event: Europa / Zagan Survival C 11.06
Phobos / Zeugma Survival C 11.06
Europa / Valefor Excavation C 11.06
Event: Europa / Lillith Excavation C 11.06
Europa / Paimon Defense C 11.06
Event: Sedna / Camenae Defense C 11.06
Ceres / Draco Survival C 11.06
Saturn / Titan Survival C 11.06
Jupiter / Elara Survival C 11.06
Saturn / Helene Defense C 11.06
Jupiter / Cameria Survival C 11.06
Saturn / Piscinas Survival C 11.06
Mars / Wahiba Survival C 11.06
Jupiter / Io Defense C 11.06
Event: Uranus / Bianca Defense A 10.00
Eris / Kala-Azar Defense A 10.00
Pluto / Peregrine Axis Skirmish B 10.00
Sedna / Hydron Defense A 10.00
Event: Eris / Sporid Interception A 10.00
Event: Eris / Ixodes Defense A 10.00
Event: Eris / Phalan Interception A 10.00
Sedna / Berehynia Interception A 10.00
Eris / Xini Interception A 10.00
Lua / StöFler Defense A 10.00
Deimos / Armatus Disruption B 10.00
Pluto / Cerberus Interception A 10.00
Saturn / Caracol Defection C 10.00
Lua / Yuvarium Survival B 10.00
Neptune / Yursa Defection B 10.00
Uranus / Stephano Defense A 10.00
Neptune / Proteus Defense A 10.00
Event: Uranus / Miranda Defense A 10.00
Pluto / Outer Terminus Defense A 10.00
Kuva Fortress / Nabuk Defense A 10.00
Höllvania / Solstice Square Defense B 9.90
Void / Belenus Defense C 9.68
Höllvania / Legacyte Harvest Legacyte Harvest B 9.56
Höllvania / Hell-Scrub: Scaldra Survival B 9.35
Höllvania / Hell-Scrub: Techrot Survival B 9.35
Void / Belenus Defense B 9.09
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught C 9.09
Void / Mithra Interception A 9.09
Void / Mot Survival A 9.09
- / Faceoff: Single Squad (Steel Path) - A 8.33
- / Faceoff: Single Squad - A 8.33
- / Faceoff: Squad VS Squad (Steel Path) - A 8.33
- / Faceoff: Squad VS Squad - A 8.33
Eris / Oestrus Infested Salvage A 7.69
Deimos / Cambire Alchemy B 7.50
Deimos / Munio Defense B 7.50
Deimos / Persto Survival B 7.50
Uranus / Umbriel Interception B 7.14
Europa / Ose Interception B 7.14
Saturn / Rhea Interception B 7.14
Jupiter / Callisto Interception B 7.14
Europa / Cholistan Excavation B 6.67
Lua / Tycho Survival B 6.67
Sedna / Amarna Survival B 6.67
Kuva Fortress / Taveuni Survival B 6.67
Event: Europa / Cryotic Front Excavation B 6.67
Neptune / Kelashin Survival B 6.67
Eris / Nimus Survival B 6.67
Uranus / Ophelia Survival B 6.67
Pluto / Obol Crossing Skirmish A 6.67
Pluto / Fenton's Field Skirmish A 6.67
Uranus / Assur Survival B 6.67
Pluto / Hieracon Excavation B 6.67
Pluto / Palus Survival B 6.67
Neptune / Despina Excavation B 6.67
Event: Sedna / Yemaja Survival B 6.67
Event: Sedna / Scylla Survival B 6.67
Event: Eris / Hymeno Survival B 6.67
Event: Uranus / Cupid Survival B 6.67
Sedna / Selkie Survival B 6.67
Void / Belenus Defense A 6.49
Void / Aten Mobile Defense 6.25
Void / Marduk Sabotage 6.25
Europa / Paimon Defense B 6.25
Mars / Tyana Pass Defense A 6.25
Event: Sedna / Camenae Defense B 6.25
Jupiter / Io Defense B 6.25
Deimos / Cambion Drift Bounty (Level 40 - 50 Arcana Isolation Vault) Bounty A 6.25
Saturn / Helene Defense B 6.25
Void / Ukko Capture 6.25
Void / Oxomoco Exterminate 6.25
Void / Ani Survival C 6.09
Mars / Tyana Pass Defense B 5.80
Jupiter / Ganymede Disruption B 5.56
Veil Proxima / H-2 Cloud Caches A 4.80
Veil Proxima / Nsu Grid Caches A 4.80
Veil Proxima / Flexa Caches A 4.80
Veil Proxima / R-9 Cloud Caches A 4.80
Lua / Circulus Survival B 4.76
Pluto / Khufu Envoy Skirmish A 4.76
Veil Proxima / Arc Silver Caches A 4.35
Veil Proxima / Calabash Caches A 4.35
Veil Proxima / Numina Caches A 4.35
Veil Proxima / Erato Caches A 4.35
Veil Proxima / Lu-Yan Caches A 4.35
Veil Proxima / Sabmir Cloud Caches A 4.35
Zariman / Tuvul Commons Void Cascade B 3.33
Zariman / Oro Works Void Armageddon B 3.33
Zariman / Everview Arc Void Flood B 3.33
Event: Eris / Gnathos Spy B 3.22
Pluto / Oceanum Spy B 3.22
Event: Sedna / Tikoloshe Spy B 3.22
Sedna / Kelpie Spy B 3.22
Neptune / Nereid Spy B 3.22
Uranus / Rosalind Spy B 3.22
Kuva Fortress / Pago Spy C 3.22
Event: Eris / Cyath Spy B 3.22
Deimos / Cambion Drift Bounty (Level 40 - 50 Isolation Vault) Bounty A 3.13
Pluto / Profit Margin Skirmish 2.41
Pluto / Seven Sirens Skirmish 2.41
Deimos / Cambion Drift Bounty (Level 30 - 40 Arcana Isolation Vault) Bounty A 2.34
Void / Ani Survival B 2.05
Event: Phobos / Opik Rush C 2.01
Veil Proxima / Flexa Skirmish 2.00
Veil Proxima / H-2 Cloud Skirmish 2.00
Veil Proxima / R-9 Cloud Skirmish 2.00
Veil Proxima / Nsu Grid Skirmish 2.00
Deimos / Cambion Drift Bounty (Level 30 - 40 Isolation Vault) Bounty A 1.88
Sedna / Sangeru Defense C 1.84
Earth / Coba Defense C 1.84
Mars / Kadesh Defense C 1.84
Eris / Akkad Defense C 1.84
Venus / Romula Defense C 1.84
Pluto / Sechura Defense C 1.84
Europa / Larzac Defense C 1.84
Jupiter / Sinai Defense C 1.84
Ceres / Seimeni Defense C 1.84
Deimos / Cambion Drift Bounty (Level 50 - 60 Arcana Isolation Vault) Bounty A 1.17
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 1.14
Deimos / Cambion Drift Bounty (Level 50 - 60 Isolation Vault) Bounty A 0.94

Warframe Rotations Explained

  • Defense: One reward every 3 waves, following this pattern: AABC.
    So, rotation A reward at 3 and 6 waves, B after 9 waves and C for 12 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Infested Salvage: One reward after each successful decryption, following this pattern: AABC.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.