Neo L4 Relic content
The Neo L4 Relic contains the following Prime components and blueprints:
Burston Prime Blueprint | Forma Blueprint | Velox Prime Receiver |
Acceltra Prime Receiver | Fang Prime Handle | Larkspur Prime Barrel |
Neo L4 Relic: Drop sources, locations, and probabilities
Tips
There are many ways to get Neo L4 Relic in Warframe,
but my recommendation for optimal efficiency would be to
try one of these missions (in this order):
- Lua/Apollo : It's a Disruption mission (level 35-40). The item is dropped on rotation A (14.29%).
- Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotations B (14.29%) and C (13.56%).
- Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation B (14.29%).
- Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation B (10.00%).
- Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.67%.
Missions with a Chance to Get Neo L4 Relic as a Reward
Planet / Mission | Type | Rotation | Probability |
---|---|---|---|
Höllvania / Legacyte Harvest | Legacyte Harvest | C | 15.86 |
Saturn / Rhea | Interception | C | 14.29 |
Uranus / Ur | Disruption | B | 14.29 |
Lua / Apollo | Disruption | A | 14.29 |
Jupiter / Callisto | Interception | C | 14.29 |
Eris / Zabala | Survival | B | 14.29 |
Sedna / Kappa | Disruption | B | 14.29 |
Uranus / Umbriel | Interception | C | 14.29 |
Europa / Ose | Interception | C | 14.29 |
Uranus / Ur | Disruption | C | 13.56 |
Void / Mithra | Interception | B | 12.50 |
Deimos / Terrorem | Survival | B | 12.50 |
Void / Mot | Survival | B | 12.50 |
Höllvania / Hell-Scrub: Techrot | Survival | C | 11.92 |
Höllvania / Hell-Scrub: Scaldra | Survival | C | 11.92 |
Ceres / Draco | Survival | C | 11.06 |
Event: Europa / Zagan | Survival | C | 11.06 |
Jupiter / Elara | Survival | C | 11.06 |
Europa / Paimon | Defense | C | 11.06 |
Europa / Valefor | Excavation | C | 11.06 |
Event: Sedna / Camenae | Defense | C | 11.06 |
Event: Europa / Lillith | Excavation | C | 11.06 |
Phobos / Zeugma | Survival | C | 11.06 |
Saturn / Piscinas | Survival | C | 11.06 |
Mars / Wahiba | Survival | C | 11.06 |
Jupiter / Cameria | Survival | C | 11.06 |
Jupiter / Io | Defense | C | 11.06 |
Saturn / Titan | Survival | C | 11.06 |
Saturn / Helene | Defense | C | 11.06 |
Sedna / Hydron | Defense | A | 10.00 |
Deimos / Armatus | Disruption | B | 10.00 |
Event: Eris / Ixodes | Defense | A | 10.00 |
Pluto / Cerberus | Interception | A | 10.00 |
Pluto / Peregrine Axis | Skirmish | B | 10.00 |
Eris / Xini | Interception | A | 10.00 |
Eris / Kala-Azar | Defense | A | 10.00 |
Event: Eris / Phalan | Interception | A | 10.00 |
Lua / StöFler | Defense | A | 10.00 |
Sedna / Berehynia | Interception | A | 10.00 |
Pluto / Outer Terminus | Defense | A | 10.00 |
Event: Uranus / Bianca | Defense | A | 10.00 |
Saturn / Caracol | Defection | C | 10.00 |
Event: Uranus / Miranda | Defense | A | 10.00 |
Uranus / Stephano | Defense | A | 10.00 |
Eris / Oestrus | Infested Salvage | A | 10.00 |
Neptune / Proteus | Defense | A | 10.00 |
Kuva Fortress / Nabuk | Defense | A | 10.00 |
Event: Eris / Sporid | Interception | A | 10.00 |
Neptune / Yursa | Defection | B | 10.00 |
Lua / Yuvarium | Survival | B | 10.00 |
Sanctuary / Sanctuary Onslaught | Sanctuary Onslaught | C | 9.68 |
Void / Belenus | Defense | C | 9.68 |
Höllvania / Legacyte Harvest | Legacyte Harvest | B | 9.56 |
Höllvania / Hell-Scrub: Scaldra | Survival | B | 9.35 |
Höllvania / Hell-Scrub: Techrot | Survival | B | 9.35 |
Void / Belenus | Defense | B | 9.09 |
Void / Mithra | Interception | A | 9.09 |
Void / Mot | Survival | A | 9.09 |
- / Faceoff: Single Squad | - | B | 8.33 |
- / Faceoff: Single Squad (Steel Path) | - | B | 8.33 |
- / Faceoff: Squad VS Squad | - | B | 8.33 |
- / Faceoff: Squad VS Squad (Steel Path) | - | B | 8.33 |
Deimos / Cambire | Alchemy | B | 7.50 |
Deimos / Munio | Defense | B | 7.50 |
Deimos / Persto | Survival | B | 7.50 |
Europa / Ose | Interception | B | 7.14 |
Uranus / Umbriel | Interception | B | 7.14 |
Jupiter / Callisto | Interception | B | 7.14 |
Saturn / Rhea | Interception | B | 7.14 |
Void / Belenus | Defense | A | 6.96 |
Kuva Fortress / Taveuni | Survival | B | 6.67 |
Sedna / Amarna | Survival | B | 6.67 |
Lua / Tycho | Survival | B | 6.67 |
Void / Oxomoco | Exterminate | 6.67 | |
Event: Europa / Cryotic Front | Excavation | B | 6.67 |
Europa / Cholistan | Excavation | B | 6.67 |
Void / Ukko | Capture | 6.67 | |
Event: Eris / Hymeno | Survival | B | 6.67 |
Event: Uranus / Cupid | Survival | B | 6.67 |
Eris / Nimus | Survival | B | 6.67 |
Uranus / Ophelia | Survival | B | 6.67 |
Pluto / Palus | Survival | B | 6.67 |
Uranus / Assur | Survival | B | 6.67 |
Sedna / Selkie | Survival | B | 6.67 |
Neptune / Despina | Excavation | B | 6.67 |
Event: Sedna / Scylla | Survival | B | 6.67 |
Event: Sedna / Yemaja | Survival | B | 6.67 |
Pluto / Hieracon | Excavation | B | 6.67 |
Neptune / Kelashin | Survival | B | 6.67 |
Void / Ani | Survival | C | 6.49 |
Void / Marduk | Sabotage | 6.25 | |
Void / Aten | Mobile Defense | 6.25 | |
Mars / Tyana Pass | Defense | A | 6.25 |
Event: Sedna / Camenae | Defense | B | 6.25 |
Saturn / Helene | Defense | B | 6.25 |
Jupiter / Io | Defense | B | 6.25 |
Europa / Paimon | Defense | B | 6.25 |
Pluto / Obol Crossing | Skirmish | B | 6.06 |
Pluto / Fenton's Field | Skirmish | B | 6.06 |
Mars / Tyana Pass | Defense | B | 5.80 |
Jupiter / Ganymede | Disruption | B | 5.56 |
Veil / Flexa | Caches | A | 4.80 |
Veil / H-2 Cloud | Caches | A | 4.80 |
Veil / R-9 Cloud | Caches | A | 4.80 |
Veil / Nsu Grid | Caches | A | 4.80 |
Lua / Circulus | Survival | B | 4.76 |
Pluto / Khufu Envoy | Skirmish | B | 4.55 |
Veil / Calabash | Caches | A | 4.35 |
Veil / Numina | Caches | A | 4.35 |
Veil / Arc Silver | Caches | A | 4.35 |
Veil / Erato | Caches | A | 4.35 |
Veil / Lu-Yan | Caches | A | 4.35 |
Veil / Sabmir Cloud | Caches | A | 4.35 |
Zariman / Oro Works | Void Armageddon | B | 3.33 |
Zariman / Everview Arc | Void Flood | B | 3.33 |
Zariman / Tuvul Commons | Void Cascade | B | 3.33 |
Sedna / Kelpie | Spy | B | 3.22 |
Event: Sedna / Tikoloshe | Spy | B | 3.22 |
Event: Eris / Gnathos | Spy | B | 3.22 |
Event: Eris / Cyath | Spy | B | 3.22 |
Pluto / Oceanum | Spy | B | 3.22 |
Neptune / Nereid | Spy | B | 3.22 |
Uranus / Rosalind | Spy | B | 3.22 |
Kuva Fortress / Pago | Spy | C | 3.22 |
Pluto / Profit Margin | Skirmish | 2.41 | |
Pluto / Seven Sirens | Skirmish | 2.41 | |
Void / Ani | Survival | B | 2.05 |
Event: Phobos / Opik | Rush | C | 2.01 |
Veil / H-2 Cloud | Skirmish | 2.00 | |
Veil / R-9 Cloud | Skirmish | 2.00 | |
Veil / Nsu Grid | Skirmish | 2.00 | |
Veil / Flexa | Skirmish | 2.00 | |
Mars / Kadesh | Defense | C | 1.84 |
Europa / Larzac | Defense | C | 1.84 |
Earth / Coba | Defense | C | 1.84 |
Jupiter / Sinai | Defense | C | 1.84 |
Venus / Romula | Defense | C | 1.84 |
Pluto / Sechura | Defense | C | 1.84 |
Ceres / Seimeni | Defense | C | 1.84 |
Sedna / Sangeru | Defense | C | 1.84 |
Eris / Akkad | Defense | C | 1.84 |
Earth / Cetus Bounty (Level 15 - 25 Plague Star) | Bounty | A | 0.58 |
Deimos / Cambion Drift Bounty (Level 30 - 40 Isolation Vault) | Bounty | B | 0.50 |
Deimos / Cambion Drift Bounty (Level 40 - 50 Isolation Vault) | Bounty | A | 0.50 |
Deimos / Cambion Drift Bounty (Level 30 - 40 Arcana Isolation Vault) | Bounty | B | 0.50 |
Deimos / Cambion Drift Bounty (Level 40 - 50 Arcana Isolation Vault) | Bounty | A | 0.50 |
Warframe Rotations Explained
- Defense: One reward every 5 waves, following this pattern: AABC.
So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
Then it starts all over again. - Survival: One reward every 5 minutes, following this pattern: AABC.
Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A). - Interception: One reward each time 100% control is reached, following this pattern: AABC.
Rotation A for the first two times, rotation B for the third and rotation C after four.
Then it restarts from the beginning (5th round is rotation A). - Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
Rotation A for the first two excavators, rotation B for the third and rotation C after four.
Then it restarts from the beginning (5th excavator is rotation A). - Caches: Number of resource caches opened:
- Rotation A: one.
- Rotation B: two.
- Rotation C: all three.
- Rush: Number of transports destroyed:
- Rotation A: one.
- Rotation B: two.
- Rotation C: all three.
- (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
Then it restarts from A, etc. - Infested Salvage: One reward after each successful decryption, following this pattern: AABC.
- Disruption: It's a bit complicated for disruptions, as it depends on the current round.
Here is a table clarifying what you get for each round:Round Conduits 1 2 3 4 1 A A A B 2 A A B B 3 A B B C 4+ B B C C
So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended. - Spy: One rotation level gained per vault unlocked.
First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.