Neo Z11 Relic content
The Neo Z11 Relic contains the following Prime components and blueprints:
Acceltra Prime Blueprint | Bronco Prime Receiver | Forma Blueprint |
Shade Prime Blueprint | Okina Prime Handle | Zylok Prime Blueprint |
Neo Z11 Relic: Drop sources, locations, and probabilities
Tips
There are many ways to get Neo Z11 Relic in Warframe,
but my recommendation for optimal efficiency would be to
try one of these missions (in this order):
- Lua/Apollo : It's a Disruption mission (level 35-40). The item is dropped on rotation A (14.29%).
- Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotations B (14.29%) and C (13.56%).
- Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation B (14.29%).
- Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation B (10.00%).
- Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.67%.
Missions with a Chance to Get Neo Z11 Relic as a Reward
Planet / Mission | Type | Rotation | Probability |
---|---|---|---|
Sedna / Kappa | Disruption | B | 14.29 |
Uranus / Umbriel | Interception | C | 14.29 |
Eris / Zabala | Survival | B | 14.29 |
Jupiter / Callisto | Interception | C | 14.29 |
Saturn / Rhea | Interception | C | 14.29 |
Uranus / Ur | Disruption | B | 14.29 |
Lua / Apollo | Disruption | A | 14.29 |
Europa / Ose | Interception | C | 14.29 |
Uranus / Ur | Disruption | C | 13.56 |
Void / Mot | Survival | B | 12.50 |
Deimos / Terrorem | Survival | B | 12.50 |
Void / Mithra | Interception | B | 12.50 |
Saturn / Piscinas | Survival | C | 11.06 |
Jupiter / Cameria | Survival | C | 11.06 |
Event: Europa / Zagan | Survival | C | 11.06 |
Ceres / Draco | Survival | C | 11.06 |
Event: Europa / Lillith | Excavation | C | 11.06 |
Europa / Paimon | Defense | C | 11.06 |
Europa / Valefor | Excavation | C | 11.06 |
Phobos / Zeugma | Survival | C | 11.06 |
Jupiter / Elara | Survival | C | 11.06 |
Event: Sedna / Camenae | Defense | C | 11.06 |
Jupiter / Io | Defense | C | 11.06 |
Mars / Wahiba | Survival | C | 11.06 |
Saturn / Helene | Defense | C | 11.06 |
Saturn / Titan | Survival | C | 11.06 |
Neptune / Yursa | Defection | B | 10.00 |
Sedna / Hydron | Defense | A | 10.00 |
Pluto / Outer Terminus | Defense | A | 10.00 |
Pluto / Cerberus | Interception | A | 10.00 |
Lua / StöFler | Defense | A | 10.00 |
Lua / Yuvarium | Survival | B | 10.00 |
Kuva Fortress / Nabuk | Defense | A | 10.00 |
Pluto / Peregrine Axis | Skirmish | B | 10.00 |
Sedna / Berehynia | Interception | A | 10.00 |
Event: Eris / Sporid | Interception | A | 10.00 |
Saturn / Caracol | Defection | C | 10.00 |
Eris / Oestrus | Infested Salvage | A | 10.00 |
Eris / Xini | Interception | A | 10.00 |
Event: Eris / Phalan | Interception | A | 10.00 |
Deimos / Armatus | Disruption | B | 10.00 |
Event: Uranus / Bianca | Defense | A | 10.00 |
Event: Uranus / Miranda | Defense | A | 10.00 |
Uranus / Stephano | Defense | A | 10.00 |
Event: Eris / Ixodes | Defense | A | 10.00 |
Neptune / Proteus | Defense | A | 10.00 |
Eris / Kala-Azar | Defense | A | 10.00 |
Sanctuary / Sanctuary Onslaught | Sanctuary Onslaught | C | 9.68 |
Void / Belenus | Defense | C | 9.68 |
Void / Mithra | Interception | A | 9.09 |
Void / Belenus | Defense | B | 9.09 |
Void / Mot | Survival | A | 9.09 |
Deimos / Munio | Defense | B | 7.50 |
Deimos / Cambire | Alchemy | B | 7.50 |
Deimos / Persto | Survival | B | 7.50 |
Uranus / Umbriel | Interception | B | 7.14 |
Jupiter / Callisto | Interception | B | 7.14 |
Europa / Ose | Interception | B | 7.14 |
Saturn / Rhea | Interception | B | 7.14 |
Void / Belenus | Defense | A | 6.96 |
Lua / Tycho | Survival | B | 6.67 |
Event: Sedna / Scylla | Survival | B | 6.67 |
Event: Europa / Cryotic Front | Excavation | B | 6.67 |
Sedna / Amarna | Survival | B | 6.67 |
Void / Oxomoco | Exterminate | 6.67 | |
Void / Ukko | Capture | 6.67 | |
Europa / Cholistan | Excavation | B | 6.67 |
Event: Sedna / Yemaja | Survival | B | 6.67 |
Kuva Fortress / Taveuni | Survival | B | 6.67 |
Uranus / Assur | Survival | B | 6.67 |
Neptune / Kelashin | Survival | B | 6.67 |
Event: Uranus / Cupid | Survival | B | 6.67 |
Pluto / Hieracon | Excavation | B | 6.67 |
Pluto / Palus | Survival | B | 6.67 |
Uranus / Ophelia | Survival | B | 6.67 |
Pluto / Obol Crossing | Skirmish | A | 6.67 |
Pluto / Fenton's Field | Skirmish | A | 6.67 |
Neptune / Despina | Excavation | B | 6.67 |
Eris / Nimus | Survival | B | 6.67 |
Event: Eris / Hymeno | Survival | B | 6.67 |
Sedna / Selkie | Survival | B | 6.67 |
Void / Ani | Survival | C | 6.49 |
Mars / Tyana Pass | Defense | A | 6.25 |
Event: Sedna / Camenae | Defense | B | 6.25 |
Void / Aten | Mobile Defense | 6.25 | |
Europa / Paimon | Defense | B | 6.25 |
Void / Marduk | Sabotage | 6.25 | |
Jupiter / Io | Defense | B | 6.25 |
Saturn / Helene | Defense | B | 6.25 |
Mars / Tyana Pass | Defense | B | 5.80 |
Jupiter / Ganymede | Disruption | B | 5.56 |
Veil / Nsu Grid | Caches | A | 4.80 |
Veil / Flexa | Caches | A | 4.80 |
Veil / H-2 Cloud | Caches | A | 4.80 |
Veil / R-9 Cloud | Caches | A | 4.80 |
Lua / Circulus | Survival | B | 4.76 |
Pluto / Khufu Envoy | Skirmish | A | 4.76 |
Deimos / Cambion Drift Bounty (Level 30 - 40 Arcana Isolation Vault) | Bounty | C | 4.69 |
Veil / Erato | Caches | A | 4.35 |
Veil / Calabash | Caches | A | 4.35 |
Veil / Numina | Caches | A | 4.35 |
Veil / Arc Silver | Caches | A | 4.35 |
Veil / Lu-Yan | Caches | A | 4.35 |
Veil / Sabmir Cloud | Caches | A | 4.35 |
Deimos / Cambion Drift Bounty (Level 30 - 40 Isolation Vault) | Bounty | C | 3.75 |
Zariman / Tuvul Commons | Void Cascade | B | 3.33 |
Zariman / Oro Works | Void Armageddon | B | 3.33 |
Zariman / Everview Arc | Void Flood | B | 3.33 |
Kuva Fortress / Pago | Spy | C | 3.22 |
Event: Eris / Gnathos | Spy | B | 3.22 |
Event: Sedna / Tikoloshe | Spy | B | 3.22 |
Event: Eris / Cyath | Spy | B | 3.22 |
Pluto / Oceanum | Spy | B | 3.22 |
Sedna / Kelpie | Spy | B | 3.22 |
Uranus / Rosalind | Spy | B | 3.22 |
Neptune / Nereid | Spy | B | 3.22 |
Pluto / Seven Sirens | Skirmish | 2.41 | |
Pluto / Profit Margin | Skirmish | 2.41 | |
Deimos / Cambion Drift Bounty (Level 40 - 50 Arcana Isolation Vault) | Bounty | B | 2.34 |
Void / Ani | Survival | B | 2.05 |
Event: Phobos / Opik | Rush | C | 2.01 |
Veil / R-9 Cloud | Skirmish | 2.00 | |
Veil / Nsu Grid | Skirmish | 2.00 | |
Veil / H-2 Cloud | Skirmish | 2.00 | |
Veil / Flexa | Skirmish | 2.00 | |
Deimos / Cambion Drift Bounty (Level 40 - 50 Isolation Vault) | Bounty | B | 1.88 |
Earth / Coba | Defense | C | 1.84 |
Mars / Kadesh | Defense | C | 1.84 |
Jupiter / Sinai | Defense | C | 1.84 |
Europa / Larzac | Defense | C | 1.84 |
Sedna / Sangeru | Defense | C | 1.84 |
Venus / Romula | Defense | C | 1.84 |
Pluto / Sechura | Defense | C | 1.84 |
Eris / Akkad | Defense | C | 1.84 |
Ceres / Seimeni | Defense | C | 1.84 |
Earth / Cetus Bounty (Level 15 - 25 Plague Star) | Bounty | A | 1.14 |
Warframe Rotations Explained
- Defense: One reward every 5 waves, following this pattern: AABC.
So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
Then it starts all over again. - Survival: One reward every 5 minutes, following this pattern: AABC.
Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A). - Interception: One reward each time 100% control is reached, following this pattern: AABC.
Rotation A for the first two times, rotation B for the third and rotation C after four.
Then it restarts from the beginning (5th round is rotation A). - Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
Rotation A for the first two excavators, rotation B for the third and rotation C after four.
Then it restarts from the beginning (5th excavator is rotation A). - Caches: Number of resource caches opened:
- Rotation A: one.
- Rotation B: two.
- Rotation C: all three.
- Rush: Number of transports destroyed:
- Rotation A: one.
- Rotation B: two.
- Rotation C: all three.
- (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
Then it restarts from A, etc. - Infested Salvage: One reward after each successful decryption, following this pattern: AABC.
- Disruption: It's a bit complicated for disruptions, as it depends on the current round.
Here is a table clarifying what you get for each round:Round Conduits 1 2 3 4 1 A A A B 2 A A B B 3 A B B C 4+ B B C C
So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended. - Spy: One rotation level gained per vault unlocked.
First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.