Axi S16 Relic content
The Axi S16 Relic contains the following Prime components and blueprints:
Lex Prime Receiver | Larkspur Prime Blueprint | Akbronco Prime Blueprint |
Protea Prime Neuroptics Blueprint | Nautilus Prime Systems | Shade Prime Carapace |
Axi S16 Relic: Drop sources, locations, and probabilities
Tips
There are many ways to get Axi S16 Relic in Warframe,
but my recommendation for optimal efficiency would be to
try one of these missions (in this order):
- Lua/Apollo : It's a Disruption mission (level 35-40). The item is dropped on rotations B (14.29%) and C (12.42%).
- Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation C (10.20%).
- Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation C (10.00%).
- Void/Marduk : It's a Sabotage mission (level 40-45). Probability to get it: 6.25%.
- Jupiter/Ganymede : It's a Disruption mission (level 30-35). The item is dropped on rotation C (5.00%).
Missions with a Chance to Get Axi S16 Relic as a Reward
Planet / Mission | Type | Rotation | Probability |
---|---|---|---|
Pluto / Cerberus | Interception | C | 14.29 |
Lua / Apollo | Disruption | B | 14.29 |
Eris / Xini | Interception | C | 14.29 |
Eris / Xini | Interception | B | 14.29 |
Event: Eris / Phalan | Interception | C | 14.29 |
Event: Eris / Phalan | Interception | B | 14.29 |
Pluto / Cerberus | Interception | B | 14.29 |
Event: Eris / Sporid | Interception | C | 14.29 |
Event: Eris / Sporid | Interception | B | 14.29 |
Sedna / Berehynia | Interception | B | 14.29 |
Sedna / Berehynia | Interception | C | 14.29 |
Eris / Zabala | Survival | C | 12.50 |
Lua / Apollo | Disruption | C | 12.42 |
Lua / Yuvarium | Survival | C | 11.36 |
Event: Eris / Hymeno | Survival | C | 11.06 |
Event: Europa / Cryotic Front | Excavation | C | 11.06 |
Sedna / Amarna | Survival | C | 11.06 |
Event: Sedna / Yemaja | Survival | C | 11.06 |
Event: Eris / Ixodes | Defense | C | 11.06 |
Event: Sedna / Scylla | Survival | C | 11.06 |
Sedna / Hydron | Defense | C | 11.06 |
Eris / Nimus | Survival | C | 11.06 |
Europa / Cholistan | Excavation | C | 11.06 |
Eris / Kala-Azar | Defense | C | 11.06 |
Deimos / Terrorem | Survival | C | 11.06 |
Uranus / Assur | Survival | C | 11.06 |
Sedna / Selkie | Survival | C | 11.06 |
Uranus / Stephano | Defense | C | 11.06 |
Event: Uranus / Bianca | Defense | C | 11.06 |
Event: Uranus / Cupid | Survival | C | 11.06 |
Uranus / Ophelia | Survival | C | 11.06 |
Event: Uranus / Miranda | Defense | C | 11.06 |
Kuva Fortress / Nabuk | Defense | C | 11.06 |
Neptune / Proteus | Defense | C | 11.06 |
Neptune / Despina | Excavation | C | 11.06 |
Pluto / Outer Terminus | Defense | C | 11.06 |
Neptune / Kelashin | Survival | C | 11.06 |
Lua / StöFler | Defense | C | 11.06 |
Pluto / Hieracon | Excavation | C | 11.06 |
Pluto / Palus | Survival | C | 11.06 |
Lua / Tycho | Survival | C | 11.06 |
Void / Mithra | Interception | C | 10.84 |
Void / Mot | Survival | C | 10.84 |
Sedna / Kappa | Disruption | C | 10.20 |
Deimos / Armatus | Disruption | C | 10.00 |
Neptune / Yursa | Defection | C | 10.00 |
Veil / Sabmir Cloud | Skirmish | B | 10.00 |
Uranus / Caelus | Interception | C | 9.68 |
- / Faceoff: Squad VS Squad (Steel Path) | - | B | 8.33 |
- / Faceoff: Squad VS Squad | - | B | 8.33 |
- / Faceoff: Single Squad (Steel Path) | - | B | 8.33 |
- / Faceoff: Single Squad | - | B | 8.33 |
Kuva Fortress / Taveuni | Survival | C | 8.00 |
Mars / Tyana Pass | Defense | C | 7.90 |
Event: Uranus / Bianca | Defense | B | 6.67 |
Kuva Fortress / Nabuk | Defense | B | 6.67 |
Event: Uranus / Miranda | Defense | B | 6.67 |
Sedna / Hydron | Defense | B | 6.67 |
Uranus / Stephano | Defense | B | 6.67 |
Neptune / Proteus | Defense | B | 6.67 |
Eris / Oestrus | Infested Salvage | B | 6.67 |
Event: Eris / Ixodes | Defense | B | 6.67 |
Eris / Kala-Azar | Defense | B | 6.67 |
Lua / StöFler | Defense | B | 6.67 |
Pluto / Outer Terminus | Defense | B | 6.67 |
Void / Aten | Mobile Defense | 6.25 | |
Void / Marduk | Sabotage | 6.25 | |
Lua / Circulus | Survival | C | 6.12 |
Veil / Lu-Yan | Skirmish | B | 5.71 |
Veil / Arc Silver | Skirmish | B | 5.71 |
Jupiter / Ganymede | Disruption | C | 5.00 |
Veil / Erato | Skirmish | B | 4.55 |
Void / Belenus | Defense | C | 2.82 |
Veil / Calabash | Skirmish | 2.41 | |
Veil / Numina | Skirmish | 2.41 | |
Deimos / Cambion Drift Bounty (Level 50 - 60 Isolation Vault) | Bounty | A | 1.50 |
Deimos / Cambion Drift Bounty (Level 50 - 60 Isolation Vault) | Bounty | B | 1.50 |
Deimos / Cambion Drift Bounty (Level 50 - 60 Arcana Isolation Vault) | Bounty | A | 1.50 |
Deimos / Cambion Drift Bounty (Level 50 - 60 Arcana Isolation Vault) | Bounty | B | 1.50 |
Earth / Cetus Bounty (Level 15 - 25 Plague Star) | Bounty | A | 0.58 |
Warframe Rotations Explained
- Defense: One reward every 5 waves, following this pattern: AABC.
So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
Then it starts all over again. - Survival: One reward every 5 minutes, following this pattern: AABC.
Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A). - Interception: One reward each time 100% control is reached, following this pattern: AABC.
Rotation A for the first two times, rotation B for the third and rotation C after four.
Then it restarts from the beginning (5th round is rotation A). - Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
Rotation A for the first two excavators, rotation B for the third and rotation C after four.
Then it restarts from the beginning (5th excavator is rotation A). - (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
Then it restarts from A, etc. - Infested Salvage: One reward after each successful decryption, following this pattern: AABC.
- Disruption: It's a bit complicated for disruptions, as it depends on the current round.
Here is a table clarifying what you get for each round:Round Conduits 1 2 3 4 1 A A A B 2 A A B B 3 A B B C 4+ B B C C
So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.