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Meso F5 Relic content

The Meso F5 Relic contains the following Prime components and blueprints:
Bronco Prime Blueprint Orthos Prime Handle Gunsen Prime Blueprint
Shade Prime Systems Paris Prime Grip Fulmin Prime Receiver

Meso F5 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso F5 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (10.00%).
  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotation C (14.29%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.67%.
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso F5 Relic as a Reward

Planet / Mission Type RotationProbability
Mars / Olympus Disruption C 14.29
Uranus / Ur Disruption A 14.29
Europa / Paimon Defense A 14.29
Sedna / Kappa Disruption A 14.29
Jupiter / Io Defense A 14.29
Event: Sedna / Camenae Defense A 14.29
Saturn / Helene Defense A 14.29
Venus / Cytherean Interception C 13.92
Earth / Gaia Interception C 13.92
Ceres / Cinxia Interception C 13.92
Mars / Alator Interception C 13.92
Mercury / Odin Interception C 13.92
Jupiter / Amalthea Spy C 11.06
Saturn / Dione Spy C 11.06
Europa / Valac Spy C 11.06
Event: Sedna / Tikoloshe Spy B 11.06
Event: Eris / Gnathos Spy B 11.06
Event: Saturn / Aegaeon Spy C 11.06
Void / Ani Survival B 11.06
Sedna / Kelpie Spy B 11.06
Neptune / Nereid Spy B 11.06
Deimos / Hyf Defense C 11.06
Pluto / Oceanum Spy B 11.06
Ceres / Bode Spy C 11.06
Kuva Fortress / Pago Spy C 11.06
Event: Eris / Cyath Spy B 11.06
Uranus / Rosalind Spy B 11.06
Neptune / Brom Cluster Skirmish B 10.00
Saturn / Caracol Defection B 10.00
Deimos / Armatus Disruption A 10.00
Uranus / Umbriel Interception A 10.00
Saturn / Rhea Interception A 10.00
Jupiter / Callisto Interception A 10.00
Europa / Ose Interception A 10.00
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 9.09
Event: Phobos / Opik Rush C 8.43
Event: Ceres / Egeria Defense B 8.33
Ceres / Casta Defense C 8.33
Ceres / Casta Defense B 8.33
Event: Ceres / Varro Defense B 8.33
Event: Ceres / Varro Defense C 8.33
Event: Ceres / Egeria Defense C 8.33
Mercury / Lares Defense C 8.33
Venus / Tessera Defense B 8.33
Earth / Lith Defense B 8.33
Earth / Lith Defense C 8.33
Phobos / Gulliver Defense C 8.33
Phobos / Gulliver Defense B 8.33
Event: Phobos / Drunlo Defense C 8.33
Mercury / Lares Defense B 8.33
Venus / Tessera Defense C 8.33
Event: Phobos / Drunlo Defense B 8.33
Mars / Spear Defense C 8.33
Mars / Spear Defense B 8.33
Uranus / Brutus Ascension 8.00
Sedna / Sangeru Defense C 7.59
Europa / Larzac Defense C 7.59
Eris / Akkad Defense C 7.59
Ceres / Seimeni Defense C 7.59
Pluto / Sechura Defense C 7.59
Jupiter / Sinai Defense C 7.59
Earth / Coba Defense C 7.59
Venus / Romula Defense C 7.59
Mars / Kadesh Defense C 7.59
Event: Europa / Zagan Survival B 7.14
Ceres / Draco Survival B 7.14
Event: Europa / Lillith Excavation B 7.14
Jupiter / Cameria Survival B 7.14
Phobos / Zeugma Survival B 7.14
Europa / Valefor Excavation B 7.14
Jupiter / Elara Survival B 7.14
Saturn / Titan Survival B 7.14
Mars / Wahiba Survival B 7.14
Saturn / Piscinas Survival B 7.14
Void / Belenus Defense A 6.96
Neptune / Arva Vector Skirmish A 6.67
Void / Taranis Defense C 6.67
Void / Tiwaz Mobile Defense 6.67
Void / Stribog Sabotage 6.67
Void / Ukko Capture 6.67
Void / Oxomoco Exterminate 6.67
Neptune / Enkidu Ice Drifts Skirmish A 6.67
Void / Ani Survival C 6.49
Earth / Saya's Visions Shrine Defense 6.43
Earth / Gaia Interception B 5.88
Mars / Alator Interception B 5.88
Venus / Cytherean Interception B 5.88
Mercury / Odin Interception B 5.88
Ceres / Cinxia Interception B 5.88
Jupiter / Ganymede Disruption A 5.56
Saturn / Pandora Pursuit 5.06
Deimos / Cambire Alchemy A 5.00
Deimos / Munio Defense A 5.00
Neptune / Mammon's Prospect Skirmish A 4.76
Pluto / Peregrine Axis Caches A 4.35
Pluto / Khufu Envoy Caches A 4.35
Pluto / Fenton's Field Caches A 4.35
Neptune / Nu-Gua Mines Caches A 4.35
Neptune / Sovereign Grasp Caches A 4.35
Neptune / Brom Cluster Caches A 4.35
Pluto / Obol Crossing Caches A 4.35
Pluto / Profit Margin Caches A 4.35
Pluto / Seven Sirens Caches A 4.35
Deimos / Persto Survival A 3.33
Zariman / Oro Works Void Armageddon A 3.13
Zariman / Tuvul Commons Void Cascade A 3.13
Zariman / Everview Arc Void Flood A 3.13
Deimos / Effervo Assassination 3.13
Deimos / Nex Exterminate 3.13
Zariman / Halako Perimeter Exterminate 2.50
Zariman / The Greenway Mobile Defense 2.50
Neptune / Nu-Gua Mines Skirmish 2.41
Neptune / Sovereign Grasp Skirmish 2.41
Void / Taranis Defense B 2.05
Void / Ani Survival A 2.05
Saturn / Vand Cluster Skirmish 2.00
Saturn / Lupal Pass Skirmish 2.00
Saturn / Nodo Gap Skirmish 2.00
Saturn / Kasio's Rest Skirmish 2.00
Saturn / Mordo Cluster Skirmish 2.00
Venus / Romula Defense B 1.58
Jupiter / Sinai Defense B 1.58
Event: Phobos / Opik Rush B 1.58
Earth / Coba Defense B 1.58
Pluto / Sechura Defense B 1.58
Ceres / Seimeni Defense B 1.58
Mars / Kadesh Defense B 1.58
Eris / Akkad Defense B 1.58
Europa / Larzac Defense B 1.58
Sedna / Sangeru Defense B 1.58
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 1.14

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.