Search any Warframe item

Meso F5 Relic content

The Meso F5 Relic contains the following Prime components and blueprints:
Bronco Prime Blueprint Orthos Prime Handle Gunsen Prime Blueprint
Shade Prime Systems Paris Prime Grip Fulmin Prime Receiver

Meso F5 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso F5 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (10.00%).
  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotation C (14.29%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.67%.
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso F5 Relic as a Reward

Planet / Mission Type RotationProbability
Saturn / Helene Defense A 14.29
Mars / Olympus Disruption C 14.29
Europa / Paimon Defense A 14.29
Jupiter / Io Defense A 14.29
Uranus / Ur Disruption A 14.29
Sedna / Kappa Disruption A 14.29
Event: Sedna / Camenae Defense A 14.29
Earth / Gaia Interception C 13.92
Venus / Cytherean Interception C 13.92
Ceres / Cinxia Interception C 13.92
Mercury / Odin Interception C 13.92
Mars / Alator Interception C 13.92
Jupiter / Amalthea Spy C 11.06
Void / Ani Survival B 11.06
Event: Saturn / Aegaeon Spy C 11.06
Event: Eris / Cyath Spy B 11.06
Saturn / Dione Spy C 11.06
Europa / Valac Spy C 11.06
Event: Sedna / Tikoloshe Spy B 11.06
Uranus / Rosalind Spy B 11.06
Event: Eris / Gnathos Spy B 11.06
Neptune / Nereid Spy B 11.06
Kuva Fortress / Pago Spy C 11.06
Pluto / Oceanum Spy B 11.06
Sedna / Kelpie Spy B 11.06
Deimos / Hyf Defense C 11.06
Ceres / Bode Spy C 11.06
Europa / Ose Interception A 10.00
Uranus / Umbriel Interception A 10.00
Saturn / Rhea Interception A 10.00
Saturn / Caracol Defection B 10.00
Deimos / Armatus Disruption A 10.00
Neptune / Brom Cluster Skirmish B 10.00
Jupiter / Callisto Interception A 10.00
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 9.09
Event: Phobos / Opik Rush C 8.43
Ceres / Casta Defense B 8.33
Event: Ceres / Varro Defense B 8.33
Event: Ceres / Egeria Defense B 8.33
Ceres / Casta Defense C 8.33
Event: Ceres / Varro Defense C 8.33
Event: Ceres / Egeria Defense C 8.33
Mercury / Lares Defense C 8.33
Venus / Tessera Defense B 8.33
Earth / Lith Defense B 8.33
Earth / Lith Defense C 8.33
Phobos / Gulliver Defense C 8.33
Phobos / Gulliver Defense B 8.33
Event: Phobos / Drunlo Defense C 8.33
Mars / Spear Defense B 8.33
Mars / Spear Defense C 8.33
Event: Phobos / Drunlo Defense B 8.33
Venus / Tessera Defense C 8.33
Mercury / Lares Defense B 8.33
Uranus / Brutus Ascension 8.00
Ceres / Seimeni Defense C 7.59
Eris / Akkad Defense C 7.59
Europa / Larzac Defense C 7.59
Sedna / Sangeru Defense C 7.59
Pluto / Sechura Defense C 7.59
Jupiter / Sinai Defense C 7.59
Mars / Kadesh Defense C 7.59
Venus / Romula Defense C 7.59
Earth / Coba Defense C 7.59
Ceres / Draco Survival B 7.14
Mars / Wahiba Survival B 7.14
Jupiter / Elara Survival B 7.14
Event: Europa / Lillith Excavation B 7.14
Europa / Valefor Excavation B 7.14
Saturn / Titan Survival B 7.14
Jupiter / Cameria Survival B 7.14
Saturn / Piscinas Survival B 7.14
Phobos / Zeugma Survival B 7.14
Event: Europa / Zagan Survival B 7.14
Void / Belenus Defense A 6.96
Void / Stribog Sabotage 6.67
Void / Oxomoco Exterminate 6.67
Void / Ukko Capture 6.67
Neptune / Enkidu Ice Drifts Skirmish A 6.67
Neptune / Arva Vector Skirmish A 6.67
Void / Tiwaz Mobile Defense 6.67
Void / Taranis Defense C 6.67
Void / Ani Survival C 6.49
Mars / Alator Interception B 5.88
Venus / Cytherean Interception B 5.88
Earth / Gaia Interception B 5.88
Ceres / Cinxia Interception B 5.88
Mercury / Odin Interception B 5.88
Jupiter / Ganymede Disruption A 5.56
Saturn / Pandora Pursuit 5.06
Deimos / Munio Defense A 5.00
Deimos / Cambire Alchemy A 5.00
Neptune / Mammon's Prospect Skirmish A 4.76
Neptune / Brom Cluster Caches A 4.35
Pluto / Profit Margin Caches A 4.35
Neptune / Nu-Gua Mines Caches A 4.35
Pluto / Peregrine Axis Caches A 4.35
Neptune / Sovereign Grasp Caches A 4.35
Pluto / Seven Sirens Caches A 4.35
Pluto / Khufu Envoy Caches A 4.35
Pluto / Obol Crossing Caches A 4.35
Pluto / Fenton's Field Caches A 4.35
Deimos / Persto Survival A 3.33
Zariman / Everview Arc Void Flood A 3.13
Deimos / Effervo Assassination 3.13
Zariman / Oro Works Void Armageddon A 3.13
Deimos / Nex Exterminate 3.13
Zariman / Tuvul Commons Void Cascade A 3.13
Zariman / The Greenway Mobile Defense 2.50
Zariman / Halako Perimeter Exterminate 2.50
Neptune / Sovereign Grasp Skirmish 2.41
Neptune / Nu-Gua Mines Skirmish 2.41
Void / Taranis Defense B 2.05
Void / Ani Survival A 2.05
Saturn / Mordo Cluster Skirmish 2.00
Saturn / Lupal Pass Skirmish 2.00
Saturn / Vand Cluster Skirmish 2.00
Saturn / Nodo Gap Skirmish 2.00
Saturn / Kasio's Rest Skirmish 2.00
Pluto / Sechura Defense B 1.58
Ceres / Seimeni Defense B 1.58
Eris / Akkad Defense B 1.58
Event: Phobos / Opik Rush B 1.58
Venus / Romula Defense B 1.58
Sedna / Sangeru Defense B 1.58
Jupiter / Sinai Defense B 1.58
Europa / Larzac Defense B 1.58
Mars / Kadesh Defense B 1.58
Earth / Coba Defense B 1.58
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 1.14

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.