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Meso F5 Relic content

The Meso F5 Relic contains the following Prime components and blueprints:
Bronco Prime Blueprint Orthos Prime Handle Gunsen Prime Blueprint
Shade Prime Systems Paris Prime Grip Fulmin Prime Receiver

Meso F5 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso F5 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (10.00%).
  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotation C (14.29%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.67%.
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso F5 Relic as a Reward

Planet / Mission Type RotationProbability
Mars / Olympus Disruption C 14.29
Europa / Paimon Defense A 14.29
Jupiter / Io Defense A 14.29
Saturn / Helene Defense A 14.29
Event: Sedna / Camenae Defense A 14.29
Sedna / Kappa Disruption A 14.29
Uranus / Ur Disruption A 14.29
Venus / Cytherean Interception C 13.92
Mars / Alator Interception C 13.92
Mercury / Odin Interception C 13.92
Earth / Gaia Interception C 13.92
Ceres / Cinxia Interception C 13.92
Höllvania / Legacyte Harvest Legacyte Harvest A 11.32
Pluto / Oceanum Spy B 11.06
Neptune / Nereid Spy B 11.06
Event: Saturn / Aegaeon Spy C 11.06
Jupiter / Amalthea Spy C 11.06
Uranus / Rosalind Spy B 11.06
Event: Eris / Gnathos Spy B 11.06
Event: Eris / Cyath Spy B 11.06
Ceres / Bode Spy C 11.06
Event: Sedna / Tikoloshe Spy B 11.06
Saturn / Dione Spy C 11.06
Sedna / Kelpie Spy B 11.06
Europa / Valac Spy C 11.06
Void / Ani Survival B 11.06
Kuva Fortress / Pago Spy C 11.06
Deimos / Hyf Defense C 11.06
Europa / Ose Interception A 10.00
Saturn / Rhea Interception A 10.00
Saturn / Caracol Defection B 10.00
Uranus / Umbriel Interception A 10.00
Jupiter / Callisto Interception A 10.00
Neptune / Brom Cluster Skirmish B 10.00
Deimos / Armatus Disruption A 10.00
- / Faceoff: Squad VS Squad - A 9.09
- / Faceoff: Squad VS Squad (Steel Path) - A 9.09
- / Faceoff: Single Squad - A 9.09
- / Faceoff: Single Squad (Steel Path) - A 9.09
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 9.09
Event: Phobos / Opik Rush C 8.43
Event: Ceres / Varro Defense B 8.33
Event: Phobos / Drunlo Defense B 8.33
Event: Phobos / Drunlo Defense C 8.33
Event: Ceres / Egeria Defense C 8.33
Event: Ceres / Egeria Defense B 8.33
Phobos / Gulliver Defense B 8.33
Phobos / Gulliver Defense C 8.33
Ceres / Casta Defense C 8.33
Ceres / Casta Defense B 8.33
Event: Ceres / Varro Defense C 8.33
Earth / Lith Defense C 8.33
Mercury / Lares Defense B 8.33
Venus / Tessera Defense B 8.33
Mars / Spear Defense B 8.33
Mercury / Lares Defense C 8.33
Mars / Spear Defense C 8.33
Earth / Lith Defense B 8.33
Venus / Tessera Defense C 8.33
Höllvania / Hell-Scrub: Techrot Survival A 8.07
Höllvania / Hell-Scrub: Scaldra Survival A 8.07
Uranus / Brutus Ascension 8.00
Venus / Romula Defense C 7.59
Jupiter / Sinai Defense C 7.59
Ceres / Seimeni Defense C 7.59
Mars / Kadesh Defense C 7.59
Earth / Coba Defense C 7.59
Eris / Akkad Defense C 7.59
Europa / Larzac Defense C 7.59
Pluto / Sechura Defense C 7.59
Sedna / Sangeru Defense C 7.59
Event: Europa / Lillith Excavation B 7.14
Ceres / Draco Survival B 7.14
Jupiter / Elara Survival B 7.14
Mars / Wahiba Survival B 7.14
Jupiter / Cameria Survival B 7.14
Saturn / Titan Survival B 7.14
Event: Europa / Zagan Survival B 7.14
Phobos / Zeugma Survival B 7.14
Saturn / Piscinas Survival B 7.14
Höllvania / Assassinate: H-09 Tank Assassination 7.14
Europa / Valefor Excavation B 7.14
Void / Belenus Defense A 6.96
Neptune / Arva Vector Skirmish A 6.67
Void / Ukko Capture 6.67
Void / Tiwaz Mobile Defense 6.67
Void / Taranis Defense C 6.67
Neptune / Enkidu Ice Drifts Skirmish A 6.67
Void / Stribog Sabotage 6.67
Void / Oxomoco Exterminate 6.67
Void / Ani Survival C 6.49
Earth / Saya's Visions Shrine Defense 6.43
Venus / Cytherean Interception B 5.88
Mars / Alator Interception B 5.88
Mercury / Odin Interception B 5.88
Ceres / Cinxia Interception B 5.88
Earth / Gaia Interception B 5.88
Jupiter / Ganymede Disruption A 5.56
Saturn / Pandora Pursuit 5.06
Deimos / Munio Defense A 5.00
Höllvania / Exterminate: Scaldra Exterminate 5.00
Höllvania / Exterminate: Techrot Exterminate 5.00
Deimos / Cambire Alchemy A 5.00
Neptune / Mammon's Prospect Skirmish A 4.76
Pluto / Seven Sirens Caches A 4.35
Pluto / Khufu Envoy Caches A 4.35
Pluto / Obol Crossing Caches A 4.35
Pluto / Fenton's Field Caches A 4.35
Pluto / Profit Margin Caches A 4.35
Pluto / Peregrine Axis Caches A 4.35
Neptune / Sovereign Grasp Caches A 4.35
Neptune / Nu-Gua Mines Caches A 4.35
Neptune / Brom Cluster Caches A 4.35
Deimos / Persto Survival A 3.33
Zariman / Oro Works Void Armageddon A 3.13
Zariman / Tuvul Commons Void Cascade A 3.13
Deimos / Effervo Assassination 3.13
Deimos / Nex Exterminate 3.13
Zariman / Everview Arc Void Flood A 3.13
Zariman / Halako Perimeter Exterminate 2.50
Zariman / The Greenway Mobile Defense 2.50
Neptune / Sovereign Grasp Skirmish 2.41
Neptune / Nu-Gua Mines Skirmish 2.41
Void / Ani Survival A 2.05
Void / Taranis Defense B 2.05
Saturn / Kasio's Rest Skirmish 2.00
Saturn / Nodo Gap Skirmish 2.00
Saturn / Lupal Pass Skirmish 2.00
Saturn / Mordo Cluster Skirmish 2.00
Saturn / Vand Cluster Skirmish 2.00
Pluto / Sechura Defense B 1.58
Event: Phobos / Opik Rush B 1.58
Ceres / Seimeni Defense B 1.58
Jupiter / Sinai Defense B 1.58
Eris / Akkad Defense B 1.58
Sedna / Sangeru Defense B 1.58
Mars / Kadesh Defense B 1.58
Europa / Larzac Defense B 1.58
Venus / Romula Defense B 1.58
Earth / Coba Defense B 1.58
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 1.14

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.