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Meso V12 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso V12 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Jupiter/Io : It's a Defense mission (level 15-20). The item is dropped on rotation A (12.50%).
  • Europa/Paimon : It's a Defense mission (level 18-23). The item is dropped on rotation A (12.50%).
  • Saturn/Helene : It's a Defense mission (level 21-26). The item is dropped on rotation A (12.50%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (9.09%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.25%.
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso V12 Relic as a Reward

Planet / Mission Type RotationProbability
Event: Sedna / Camenae Defense A 12.50
Jupiter / Io Defense A 12.50
Europa / Paimon Defense A 12.50
Saturn / Helene Defense A 12.50
Earth / Gaia Interception C 12.18
Ceres / Cinxia Interception C 12.18
Mars / Alator Interception C 12.18
Venus / Cytherean Interception C 12.18
Mercury / Odin Interception C 12.18
Höllvania / Legacyte Harvest Legacyte Harvest A 10.17
Höllvania / Solstice Square Defense A 9.71
Event: Sedna / Tikoloshe Spy B 9.68
Sedna / Kelpie Spy B 9.68
Event: Eris / Gnathos Spy B 9.68
Void / Ani Survival B 9.68
Pluto / Oceanum Spy B 9.68
Neptune / Nereid Spy B 9.68
Uranus / Rosalind Spy B 9.68
Kuva Fortress / Pago Spy C 9.68
Event: Eris / Cyath Spy B 9.68
Deimos / Hyf Defense C 9.68
Uranus / Umbriel Interception A 9.09
Europa / Ose Interception A 9.09
Neptune / Brom Cluster Skirmish B 9.09
Saturn / Caracol Defection B 9.09
Saturn / Rhea Interception A 9.09
Jupiter / Callisto Interception A 9.09
Deimos / Armatus Disruption A 9.09
- / Faceoff: Single Squad - A 8.33
- / Faceoff: Single Squad (Steel Path) - A 8.33
- / Faceoff: Squad VS Squad - A 8.33
- / Faceoff: Squad VS Squad (Steel Path) - A 8.33
Ceres / Bode Spy C 7.74
Jupiter / Amalthea Spy C 7.74
Event: Saturn / Aegaeon Spy C 7.74
Saturn / Dione Spy C 7.74
Europa / Valac Spy C 7.74
Phobos / Gulliver Defense C 7.69
Event: Ceres / Egeria Defense C 7.69
Event: Phobos / Drunlo Defense C 7.69
Event: Ceres / Varro Defense B 7.69
Event: Phobos / Drunlo Defense B 7.69
Ceres / Casta Defense B 7.69
Ceres / Casta Defense C 7.69
Phobos / Gulliver Defense B 7.69
Event: Ceres / Egeria Defense B 7.69
Event: Ceres / Varro Defense C 7.69
Mercury / Lares Defense B 7.69
Earth / Lith Defense C 7.69
Earth / Lith Defense B 7.69
Venus / Tessera Defense B 7.69
Mars / Spear Defense B 7.69
Mars / Spear Defense C 7.69
Venus / Tessera Defense C 7.69
Mercury / Lares Defense C 7.69
Event: Phobos / Opik Rush C 7.59
Höllvania / Hell-Scrub: Techrot Survival A 7.47
Höllvania / Hell-Scrub: Scaldra Survival A 7.47
Uranus / Brutus Ascension 7.41
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 7.14
Pluto / Sechura Defense C 6.90
Ceres / Seimeni Defense C 6.90
Jupiter / Sinai Defense C 6.90
Eris / Akkad Defense C 6.90
Mars / Kadesh Defense C 6.90
Sedna / Sangeru Defense C 6.90
Europa / Larzac Defense C 6.90
Venus / Romula Defense C 6.90
Earth / Coba Defense C 6.90
Europa / Valefor Excavation B 6.67
Jupiter / Elara Survival B 6.67
Event: Europa / Zagan Survival B 6.67
Mars / Wahiba Survival B 6.67
Phobos / Zeugma Survival B 6.67
Höllvania / Assassinate: H-09 Tank Assassination 6.67
Event: Europa / Lillith Excavation B 6.67
Ceres / Draco Survival B 6.67
Saturn / Piscinas Survival B 6.67
Jupiter / Cameria Survival B 6.67
Saturn / Titan Survival B 6.67
Void / Belenus Defense A 6.49
Void / Oxomoco Exterminate 6.25
Void / Taranis Defense C 6.25
Neptune / Enkidu Ice Drifts Skirmish A 6.25
Void / Tiwaz Mobile Defense 6.25
Void / Stribog Sabotage 6.25
Void / Ukko Capture 6.25
Neptune / Arva Vector Skirmish A 6.25
Void / Ani Survival C 6.09
Ceres / Cinxia Interception B 5.56
Venus / Cytherean Interception B 5.56
Earth / Gaia Interception B 5.56
Mars / Alator Interception B 5.56
Mercury / Odin Interception B 5.56
Deimos / Cambire Alchemy A 4.76
Höllvania / Exterminate: Scaldra Exterminate 4.76
Deimos / Munio Defense A 4.76
Event: Höllvania / Antivirus Bounty Exterminate 4.76
Höllvania / Exterminate: Techrot Exterminate 4.76
Saturn / Pandora Pursuit 4.74
Neptune / Mammon's Prospect Skirmish A 4.55
Pluto / Khufu Envoy Caches A 4.17
Neptune / Sovereign Grasp Caches A 4.17
Pluto / Peregrine Axis Caches A 4.17
Neptune / Brom Cluster Caches A 4.17
Pluto / Profit Margin Caches A 4.17
Pluto / Obol Crossing Caches A 4.17
Pluto / Fenton's Field Caches A 4.17
Neptune / Nu-Gua Mines Caches A 4.17
Pluto / Seven Sirens Caches A 4.17
Dark Refractory, Deimos / Recall: Vanguard The Perita Rebellion A 3.65
Dark Refractory, Deimos / The Guilty The Perita Rebellion A 3.65
Dark Refractory, Deimos / Recall: Dactolyst The Perita Rebellion A 3.65
Dark Refractory, Deimos / Recall: Hunhullus The Perita Rebellion A 3.65
Deimos / Persto Survival A 3.23
Deimos / Effervo Assassination 3.03
Zariman / Everview Arc Void Flood A 3.03
Zariman / Tuvul Commons Void Cascade A 3.03
Zariman / Oro Works Void Armageddon A 3.03
Deimos / Nex Exterminate 3.03
Zariman / The Greenway Mobile Defense 2.44
Zariman / Halako Perimeter Exterminate 2.44
Neptune / Sovereign Grasp Skirmish 2.35
Neptune / Nu-Gua Mines Skirmish 2.35
Void / Ani Survival A 1.88
Void / Taranis Defense B 1.88
Saturn / Vand Cluster Skirmish 1.75
Saturn / Lupal Pass Skirmish 1.75
Saturn / Nodo Gap Skirmish 1.75
Saturn / Kasio's Rest Skirmish 1.75
Saturn / Mordo Cluster Skirmish 1.75
Pluto / Sechura Defense B 1.47
Ceres / Seimeni Defense B 1.47
Jupiter / Sinai Defense B 1.47
Eris / Akkad Defense B 1.47
Sedna / Sangeru Defense B 1.47
Europa / Larzac Defense B 1.47
Earth / Coba Defense B 1.47
Mars / Kadesh Defense B 1.47
Event: Phobos / Opik Rush B 1.47
Venus / Romula Defense B 1.47

Warframe Rotations Explained

  • Defense: One reward every 3 waves, following this pattern: AABC.
    So, rotation A reward at 3 and 6 waves, B after 9 waves and C for 12 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.