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Meso V12 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso V12 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Jupiter/Io : It's a Defense mission (level 15-20). The item is dropped on rotation A (12.50%).
  • Europa/Paimon : It's a Defense mission (level 18-23). The item is dropped on rotation A (12.50%).
  • Saturn/Helene : It's a Defense mission (level 21-26). The item is dropped on rotation A (12.50%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (9.09%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.25%.
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso V12 Relic as a Reward

Planet / Mission Type RotationProbability
Europa / Paimon Defense A 12.50
Saturn / Helene Defense A 12.50
Jupiter / Io Defense A 12.50
Event: Sedna / Camenae Defense A 12.50
Mars / Alator Interception C 12.18
Mercury / Odin Interception C 12.18
Earth / Gaia Interception C 12.18
Venus / Cytherean Interception C 12.18
Ceres / Cinxia Interception C 12.18
Höllvania / Legacyte Harvest Legacyte Harvest A 10.17
Höllvania / Solstice Square Defense A 9.71
Jupiter / Amalthea Spy C 9.68
Event: Sedna / Tikoloshe Spy B 9.68
Sedna / Kelpie Spy B 9.68
Europa / Valac Spy C 9.68
Event: Eris / Gnathos Spy B 9.68
Saturn / Dione Spy C 9.68
Void / Ani Survival B 9.68
Ceres / Bode Spy C 9.68
Event: Eris / Cyath Spy B 9.68
Event: Saturn / Aegaeon Spy C 9.68
Neptune / Nereid Spy B 9.68
Deimos / Hyf Defense C 9.68
Pluto / Oceanum Spy B 9.68
Kuva Fortress / Pago Spy C 9.68
Uranus / Rosalind Spy B 9.68
Uranus / Umbriel Interception A 9.09
Saturn / Caracol Defection B 9.09
Saturn / Rhea Interception A 9.09
Jupiter / Callisto Interception A 9.09
Neptune / Brom Cluster Skirmish B 9.09
Europa / Ose Interception A 9.09
Deimos / Armatus Disruption A 9.09
- / Faceoff: Squad VS Squad (Steel Path) - A 8.33
- / Faceoff: Squad VS Squad - A 8.33
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 8.33
- / Faceoff: Single Squad - A 8.33
- / Faceoff: Single Squad (Steel Path) - A 8.33
Phobos / Gulliver Defense C 7.69
Event: Ceres / Varro Defense B 7.69
Phobos / Gulliver Defense B 7.69
Event: Ceres / Egeria Defense C 7.69
Event: Ceres / Varro Defense C 7.69
Ceres / Casta Defense B 7.69
Event: Phobos / Drunlo Defense B 7.69
Event: Phobos / Drunlo Defense C 7.69
Event: Ceres / Egeria Defense B 7.69
Ceres / Casta Defense C 7.69
Mercury / Lares Defense B 7.69
Earth / Lith Defense B 7.69
Venus / Tessera Defense B 7.69
Earth / Lith Defense C 7.69
Mercury / Lares Defense C 7.69
Venus / Tessera Defense C 7.69
Mars / Spear Defense B 7.69
Mars / Spear Defense C 7.69
Event: Phobos / Opik Rush C 7.59
Höllvania / Hell-Scrub: Scaldra Survival A 7.47
Höllvania / Hell-Scrub: Techrot Survival A 7.47
Uranus / Brutus Ascension 7.41
Venus / Romula Defense C 6.90
Earth / Coba Defense C 6.90
Ceres / Seimeni Defense C 6.90
Jupiter / Sinai Defense C 6.90
Mars / Kadesh Defense C 6.90
Sedna / Sangeru Defense C 6.90
Europa / Larzac Defense C 6.90
Pluto / Sechura Defense C 6.90
Eris / Akkad Defense C 6.90
Saturn / Piscinas Survival B 6.67
Mars / Wahiba Survival B 6.67
Jupiter / Elara Survival B 6.67
Ceres / Draco Survival B 6.67
Phobos / Zeugma Survival B 6.67
Event: Europa / Lillith Excavation B 6.67
Jupiter / Cameria Survival B 6.67
Europa / Valefor Excavation B 6.67
Höllvania / Assassinate: H-09 Tank Assassination 6.67
Saturn / Titan Survival B 6.67
Event: Europa / Zagan Survival B 6.67
Void / Belenus Defense A 6.49
Void / Tiwaz Mobile Defense 6.25
Void / Stribog Sabotage 6.25
Void / Taranis Defense C 6.25
Void / Ukko Capture 6.25
Void / Oxomoco Exterminate 6.25
Neptune / Enkidu Ice Drifts Skirmish A 6.25
Neptune / Arva Vector Skirmish A 6.25
Void / Ani Survival C 6.09
Mercury / Odin Interception B 5.56
Venus / Cytherean Interception B 5.56
Earth / Gaia Interception B 5.56
Mars / Alator Interception B 5.56
Ceres / Cinxia Interception B 5.56
Höllvania / Exterminate: Techrot Exterminate 4.76
Deimos / Munio Defense A 4.76
Event: Höllvania / Antivirus Bounty Exterminate 4.76
Deimos / Cambire Alchemy A 4.76
Höllvania / Exterminate: Scaldra Exterminate 4.76
Saturn / Pandora Pursuit 4.74
Neptune / Mammon's Prospect Skirmish A 4.55
Pluto / Seven Sirens Caches A 4.17
Pluto / Khufu Envoy Caches A 4.17
Neptune / Nu-Gua Mines Caches A 4.17
Neptune / Sovereign Grasp Caches A 4.17
Pluto / Profit Margin Caches A 4.17
Pluto / Fenton's Field Caches A 4.17
Pluto / Obol Crossing Caches A 4.17
Neptune / Brom Cluster Caches A 4.17
Pluto / Peregrine Axis Caches A 4.17
Dark Refractory, Deimos / Recall: Hunhullus The Perita Rebellion A 3.65
Dark Refractory, Deimos / Recall: Dactolyst The Perita Rebellion A 3.65
Dark Refractory, Deimos / Recall: Vanguard The Perita Rebellion A 3.65
Deimos / Persto Survival A 3.23
Zariman / Oro Works Void Armageddon A 3.03
Zariman / Tuvul Commons Void Cascade A 3.03
Zariman / Everview Arc Void Flood A 3.03
Deimos / Effervo Assassination 3.03
Deimos / Nex Exterminate 3.03
Zariman / Halako Perimeter Exterminate 2.44
Zariman / The Greenway Mobile Defense 2.44
Neptune / Sovereign Grasp Skirmish 2.35
Neptune / Nu-Gua Mines Skirmish 2.35
Void / Ani Survival A 1.88
Void / Taranis Defense B 1.88
Saturn / Kasio's Rest Skirmish 1.75
Saturn / Vand Cluster Skirmish 1.75
Saturn / Nodo Gap Skirmish 1.75
Saturn / Lupal Pass Skirmish 1.75
Saturn / Mordo Cluster Skirmish 1.75
Europa / Larzac Defense B 1.47
Venus / Romula Defense B 1.47
Mars / Kadesh Defense B 1.47
Earth / Coba Defense B 1.47
Sedna / Sangeru Defense B 1.47
Eris / Akkad Defense B 1.47
Event: Phobos / Opik Rush B 1.47
Pluto / Sechura Defense B 1.47
Jupiter / Sinai Defense B 1.47
Ceres / Seimeni Defense B 1.47

Warframe Rotations Explained

  • Defense: One reward every 3 waves, following this pattern: AABC.
    So, rotation A reward at 3 and 6 waves, B after 9 waves and C for 12 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.