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Meso V14 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso V14 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
  • Jupiter/Io : It's a Defense mission (level 15-20). The item is dropped on rotation A (12.50%).
  • Europa/Paimon : It's a Defense mission (level 18-23). The item is dropped on rotation A (12.50%).
  • Saturn/Helene : It's a Defense mission (level 21-26). The item is dropped on rotation A (12.50%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso V14 Relic as a Reward

Planet / Mission Type RotationProbability
Höllvania / Legacyte Harvest Legacyte Harvest C 15.86
Mars / Olympus Disruption C 14.29
Uranus / Ur Disruption A 14.29
Sedna / Kappa Disruption A 14.29
Europa / Paimon Defense A 12.50
Event: Sedna / Camenae Defense A 12.50
Saturn / Helene Defense A 12.50
Jupiter / Io Defense A 12.50
Ceres / Cinxia Interception C 12.18
Mars / Alator Interception C 12.18
Earth / Gaia Interception C 12.18
Mercury / Odin Interception C 12.18
Venus / Cytherean Interception C 12.18
Höllvania / Hell-Scrub: Scaldra Survival C 11.92
Höllvania / Hell-Scrub: Techrot Survival C 11.92
Höllvania / Legacyte Harvest Legacyte Harvest A 10.17
Höllvania / Solstice Square Defense A 9.71
Europa / Valac Spy C 9.68
Ceres / Bode Spy C 9.68
Deimos / Hyf Defense C 9.68
Void / Ani Survival B 9.68
Pluto / Oceanum Spy B 9.68
Event: Saturn / Aegaeon Spy C 9.68
Kuva Fortress / Pago Spy C 9.68
Neptune / Nereid Spy B 9.68
Saturn / Dione Spy C 9.68
Sedna / Kelpie Spy B 9.68
Jupiter / Amalthea Spy C 9.68
Event: Sedna / Tikoloshe Spy B 9.68
Event: Eris / Cyath Spy B 9.68
Event: Eris / Gnathos Spy B 9.68
Uranus / Rosalind Spy B 9.68
Deimos / Armatus Disruption A 9.09
Neptune / Brom Cluster Skirmish B 9.09
Saturn / Caracol Defection B 9.09
Uranus / Umbriel Interception A 9.09
Europa / Ose Interception A 9.09
Jupiter / Callisto Interception A 9.09
Saturn / Rhea Interception A 9.09
- / Faceoff: Squad VS Squad (Steel Path) - A 8.33
- / Faceoff: Squad VS Squad - A 8.33
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 8.33
- / Faceoff: Single Squad (Steel Path) - A 8.33
- / Faceoff: Single Squad - A 8.33
Phobos / Gulliver Defense B 7.69
Event: Phobos / Drunlo Defense C 7.69
Event: Ceres / Varro Defense B 7.69
Event: Phobos / Drunlo Defense B 7.69
Event: Ceres / Varro Defense C 7.69
Ceres / Casta Defense B 7.69
Ceres / Casta Defense C 7.69
Event: Ceres / Egeria Defense B 7.69
Event: Ceres / Egeria Defense C 7.69
Phobos / Gulliver Defense C 7.69
Earth / Lith Defense B 7.69
Venus / Tessera Defense C 7.69
Mars / Spear Defense B 7.69
Venus / Tessera Defense B 7.69
Mercury / Lares Defense C 7.69
Earth / Lith Defense C 7.69
Mars / Spear Defense C 7.69
Mercury / Lares Defense B 7.69
Event: Phobos / Opik Rush C 7.59
Höllvania / Hell-Scrub: Scaldra Survival A 7.47
Höllvania / Hell-Scrub: Techrot Survival A 7.47
Uranus / Brutus Ascension 7.41
Ceres / Seimeni Defense C 6.90
Sedna / Sangeru Defense C 6.90
Earth / Coba Defense C 6.90
Eris / Akkad Defense C 6.90
Mars / Kadesh Defense C 6.90
Venus / Romula Defense C 6.90
Pluto / Sechura Defense C 6.90
Jupiter / Sinai Defense C 6.90
Europa / Larzac Defense C 6.90
Jupiter / Elara Survival B 6.67
Saturn / Titan Survival B 6.67
Europa / Valefor Excavation B 6.67
Saturn / Piscinas Survival B 6.67
Phobos / Zeugma Survival B 6.67
Event: Europa / Lillith Excavation B 6.67
Jupiter / Cameria Survival B 6.67
Ceres / Draco Survival B 6.67
Mars / Wahiba Survival B 6.67
Höllvania / Assassinate: H-09 Tank Assassination 6.67
Event: Europa / Zagan Survival B 6.67
Void / Belenus Defense A 6.49
Earth / Saya's Visions Shrine Defense 6.43
Void / Tiwaz Mobile Defense 6.25
Void / Oxomoco Exterminate 6.25
Deimos / Cambion Drift Bounty (Level 50 - 60 Arcana Isolation Vault) Bounty A 6.25
Void / Ukko Capture 6.25
Void / Stribog Sabotage 6.25
Void / Taranis Defense C 6.25
Neptune / Enkidu Ice Drifts Skirmish C 6.25
Deimos / Cambion Drift Bounty (Level 50 - 60 Arcana Isolation Vault) Bounty B 6.25
Void / Ani Survival C 6.09
Jupiter / Ganymede Disruption A 5.56
Ceres / Cinxia Interception B 5.56
Mercury / Odin Interception B 5.56
Venus / Cytherean Interception B 5.56
Earth / Gaia Interception B 5.56
Mars / Alator Interception B 5.56
Deimos / Munio Defense A 4.76
Event: Höllvania / Antivirus Bounty Exterminate 4.76
Deimos / Cambire Alchemy A 4.76
Höllvania / Exterminate: Techrot Exterminate 4.76
Höllvania / Exterminate: Scaldra Exterminate 4.76
Saturn / Pandora Pursuit 4.74
Neptune / Mammon's Prospect Skirmish B 4.55
Neptune / Arva Vector Skirmish C 4.26
Neptune / Arva Vector Caches A 4.17
Neptune / Nu-Gua Mines Caches A 4.17
Neptune / Enkidu Ice Drifts Caches A 4.17
Neptune / Mammon's Prospect Caches A 4.17
Pluto / Fenton's Field Caches A 4.17
Pluto / Obol Crossing Caches A 4.17
Pluto / Peregrine Axis Caches A 4.17
Pluto / Seven Sirens Caches A 4.17
Pluto / Profit Margin Caches A 4.17
Pluto / Khufu Envoy Caches A 4.17
Neptune / Brom Cluster Caches A 4.17
Neptune / Sovereign Grasp Caches A 4.17
Dark Refractory, Deimos / Recall: Dactolyst The Perita Rebellion A 3.65
Dark Refractory, Deimos / Recall: Hunhullus The Perita Rebellion A 3.65
Dark Refractory, Deimos / Recall: Vanguard The Perita Rebellion A 3.65
Deimos / Persto Survival A 3.23
Deimos / Cambion Drift Bounty (Level 50 - 60 Isolation Vault) Bounty A 3.13
Deimos / Cambion Drift Bounty (Level 50 - 60 Isolation Vault) Bounty B 3.13
Zariman / Tuvul Commons Void Cascade A 3.03
Deimos / Nex Exterminate 3.03
Deimos / Effervo Assassination 3.03
Zariman / Oro Works Void Armageddon A 3.03
Zariman / Everview Arc Void Flood A 3.03
Zariman / Halako Perimeter Exterminate 2.44
Zariman / The Greenway Mobile Defense 2.44
Neptune / Nu-Gua Mines Skirmish 2.35
Neptune / Sovereign Grasp Skirmish 2.35
Void / Ani Survival A 1.88
Void / Taranis Defense B 1.88
Saturn / Nodo Gap Skirmish 1.75
Saturn / Vand Cluster Skirmish 1.75
Saturn / Lupal Pass Skirmish 1.75
Saturn / Mordo Cluster Skirmish 1.75
Saturn / Kasio's Rest Skirmish 1.75
Eris / Akkad Defense B 1.47
Ceres / Seimeni Defense B 1.47
Europa / Larzac Defense B 1.47
Venus / Romula Defense B 1.47
Earth / Coba Defense B 1.47
Sedna / Sangeru Defense B 1.47
Pluto / Sechura Defense B 1.47
Mars / Kadesh Defense B 1.47
Jupiter / Sinai Defense B 1.47
Event: Phobos / Opik Rush B 1.47

Warframe Rotations Explained

  • Defense: One reward every 3 waves, following this pattern: AABC.
    So, rotation A reward at 3 and 6 waves, B after 9 waves and C for 12 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.