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Meso V14 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso V14 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
  • Jupiter/Io : It's a Defense mission (level 15-20). The item is dropped on rotation A (12.50%).
  • Europa/Paimon : It's a Defense mission (level 18-23). The item is dropped on rotation A (12.50%).
  • Saturn/Helene : It's a Defense mission (level 21-26). The item is dropped on rotation A (12.50%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso V14 Relic as a Reward

Planet / Mission Type RotationProbability
Höllvania / Legacyte Harvest Legacyte Harvest C 15.86
Sedna / Kappa Disruption A 14.29
Mars / Olympus Disruption C 14.29
Uranus / Ur Disruption A 14.29
Saturn / Helene Defense A 12.50
Event: Sedna / Camenae Defense A 12.50
Jupiter / Io Defense A 12.50
Europa / Paimon Defense A 12.50
Earth / Gaia Interception C 12.18
Venus / Cytherean Interception C 12.18
Mercury / Odin Interception C 12.18
Ceres / Cinxia Interception C 12.18
Mars / Alator Interception C 12.18
Höllvania / Hell-Scrub: Techrot Survival C 11.92
Höllvania / Hell-Scrub: Scaldra Survival C 11.92
Höllvania / Legacyte Harvest Legacyte Harvest A 10.17
Höllvania / Solstice Square Defense A 9.71
Event: Sedna / Tikoloshe Spy B 9.68
Deimos / Hyf Defense C 9.68
Event: Eris / Gnathos Spy B 9.68
Event: Eris / Cyath Spy B 9.68
Uranus / Rosalind Spy B 9.68
Pluto / Oceanum Spy B 9.68
Neptune / Nereid Spy B 9.68
Sedna / Kelpie Spy B 9.68
Void / Ani Survival B 9.68
Kuva Fortress / Pago Spy C 9.68
Europa / Ose Interception A 9.09
Neptune / Brom Cluster Skirmish B 9.09
Uranus / Umbriel Interception A 9.09
Saturn / Caracol Defection B 9.09
Deimos / Armatus Disruption A 9.09
Saturn / Rhea Interception A 9.09
Jupiter / Callisto Interception A 9.09
- / Faceoff: Squad VS Squad (Steel Path) - A 8.33
- / Faceoff: Squad VS Squad - A 8.33
- / Faceoff: Single Squad (Steel Path) - A 8.33
- / Faceoff: Single Squad - A 8.33
Europa / Valac Spy C 7.74
Event: Saturn / Aegaeon Spy C 7.74
Ceres / Bode Spy C 7.74
Jupiter / Amalthea Spy C 7.74
Saturn / Dione Spy C 7.74
Event: Phobos / Drunlo Defense B 7.69
Phobos / Gulliver Defense C 7.69
Event: Ceres / Varro Defense B 7.69
Event: Ceres / Varro Defense C 7.69
Event: Phobos / Drunlo Defense C 7.69
Ceres / Casta Defense B 7.69
Phobos / Gulliver Defense B 7.69
Mars / Spear Defense C 7.69
Event: Ceres / Egeria Defense B 7.69
Event: Ceres / Egeria Defense C 7.69
Ceres / Casta Defense C 7.69
Venus / Tessera Defense B 7.69
Venus / Tessera Defense C 7.69
Earth / Lith Defense B 7.69
Earth / Lith Defense C 7.69
Mars / Spear Defense B 7.69
Mercury / Lares Defense C 7.69
Mercury / Lares Defense B 7.69
Event: Phobos / Opik Rush C 7.59
Höllvania / Hell-Scrub: Scaldra Survival A 7.47
Höllvania / Hell-Scrub: Techrot Survival A 7.47
Uranus / Brutus Ascension 7.41
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 7.14
Ceres / Seimeni Defense C 6.90
Sedna / Sangeru Defense C 6.90
Eris / Akkad Defense C 6.90
Jupiter / Sinai Defense C 6.90
Venus / Romula Defense C 6.90
Pluto / Sechura Defense C 6.90
Europa / Larzac Defense C 6.90
Earth / Coba Defense C 6.90
Mars / Kadesh Defense C 6.90
Event: Europa / Lillith Excavation B 6.67
Saturn / Titan Survival B 6.67
Phobos / Zeugma Survival B 6.67
Ceres / Draco Survival B 6.67
Event: Europa / Zagan Survival B 6.67
Jupiter / Elara Survival B 6.67
Höllvania / Assassinate: H-09 Tank Assassination 6.67
Mars / Wahiba Survival B 6.67
Europa / Valefor Excavation B 6.67
Saturn / Piscinas Survival B 6.67
Jupiter / Cameria Survival B 6.67
Void / Belenus Defense A 6.49
Earth / Saya's Visions Shrine Defense 6.43
Void / Oxomoco Exterminate 6.25
Void / Stribog Sabotage 6.25
Deimos / Cambion Drift Bounty (Level 50 - 60 Arcana Isolation Vault) Bounty B 6.25
Neptune / Enkidu Ice Drifts Skirmish C 6.25
Void / Taranis Defense C 6.25
Void / Tiwaz Mobile Defense 6.25
Void / Ukko Capture 6.25
Deimos / Cambion Drift Bounty (Level 50 - 60 Arcana Isolation Vault) Bounty A 6.25
Void / Ani Survival C 6.09
Mercury / Odin Interception B 5.56
Venus / Cytherean Interception B 5.56
Mars / Alator Interception B 5.56
Earth / Gaia Interception B 5.56
Ceres / Cinxia Interception B 5.56
Jupiter / Ganymede Disruption A 5.56
Höllvania / Exterminate: Scaldra Exterminate 4.76
Deimos / Munio Defense A 4.76
Deimos / Cambire Alchemy A 4.76
Höllvania / Exterminate: Techrot Exterminate 4.76
Event: Höllvania / Antivirus Bounty Exterminate 4.76
Saturn / Pandora Pursuit 4.74
Neptune / Mammon's Prospect Skirmish B 4.55
Neptune / Arva Vector Skirmish C 4.26
Neptune / Enkidu Ice Drifts Caches A 4.17
Neptune / Brom Cluster Caches A 4.17
Pluto / Khufu Envoy Caches A 4.17
Pluto / Seven Sirens Caches A 4.17
Pluto / Obol Crossing Caches A 4.17
Neptune / Nu-Gua Mines Caches A 4.17
Neptune / Mammon's Prospect Caches A 4.17
Pluto / Peregrine Axis Caches A 4.17
Neptune / Sovereign Grasp Caches A 4.17
Pluto / Fenton's Field Caches A 4.17
Pluto / Profit Margin Caches A 4.17
Neptune / Arva Vector Caches A 4.17
Dark Refractory, Deimos / Recall: Hunhullus The Perita Rebellion A 3.65
Dark Refractory, Deimos / Recall: Dactolyst The Perita Rebellion A 3.65
Dark Refractory, Deimos / Recall: Vanguard The Perita Rebellion A 3.65
Dark Refractory, Deimos / The Guilty The Perita Rebellion A 3.65
Deimos / Persto Survival A 3.23
Deimos / Cambion Drift Bounty (Level 50 - 60 Isolation Vault) Bounty A 3.13
Deimos / Cambion Drift Bounty (Level 50 - 60 Isolation Vault) Bounty B 3.13
Zariman / Oro Works Void Armageddon A 3.03
Zariman / Tuvul Commons Void Cascade A 3.03
Deimos / Effervo Assassination 3.03
Deimos / Nex Exterminate 3.03
Zariman / Everview Arc Void Flood A 3.03
Zariman / The Greenway Mobile Defense 2.44
Zariman / Halako Perimeter Exterminate 2.44
Neptune / Sovereign Grasp Skirmish 2.35
Neptune / Nu-Gua Mines Skirmish 2.35
Void / Ani Survival A 1.88
Void / Taranis Defense B 1.88
Saturn / Mordo Cluster Skirmish 1.75
Saturn / Vand Cluster Skirmish 1.75
Saturn / Lupal Pass Skirmish 1.75
Saturn / Nodo Gap Skirmish 1.75
Saturn / Kasio's Rest Skirmish 1.75
Europa / Larzac Defense B 1.47
Jupiter / Sinai Defense B 1.47
Sedna / Sangeru Defense B 1.47
Eris / Akkad Defense B 1.47
Event: Phobos / Opik Rush B 1.47
Earth / Coba Defense B 1.47
Ceres / Seimeni Defense B 1.47
Mars / Kadesh Defense B 1.47
Pluto / Sechura Defense B 1.47
Venus / Romula Defense B 1.47

Warframe Rotations Explained

  • Defense: One reward every 3 waves, following this pattern: AABC.
    So, rotation A reward at 3 and 6 waves, B after 9 waves and C for 12 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.