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Meso A8 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso A8 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
  • Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (9.09%).
  • Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotation C (14.29%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.25%.
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso A8 Relic as a Reward

Planet / Mission Type RotationProbability
Mars / Olympus Disruption C 14.29
Uranus / Ur Disruption A 14.29
Sedna / Kappa Disruption A 14.29
Jupiter / Io Defense A 12.50
Saturn / Helene Defense A 12.50
Event: Sedna / Camenae Defense A 12.50
Europa / Paimon Defense A 12.50
Mercury / Odin Interception C 12.18
Ceres / Cinxia Interception C 12.18
Earth / Gaia Interception C 12.18
Venus / Cytherean Interception C 12.18
Mars / Alator Interception C 12.18
Höllvania / Legacyte Harvest Legacyte Harvest A 10.17
Höllvania / Solstice Square Defense A 9.71
Jupiter / Amalthea Spy C 9.68
Neptune / Nereid Spy B 9.68
Uranus / Rosalind Spy B 9.68
Event: Eris / Gnathos Spy B 9.68
Event: Eris / Cyath Spy B 9.68
Pluto / Oceanum Spy B 9.68
Sedna / Kelpie Spy B 9.68
Ceres / Bode Spy C 9.68
Event: Saturn / Aegaeon Spy C 9.68
Saturn / Dione Spy C 9.68
Event: Sedna / Tikoloshe Spy B 9.68
Europa / Valac Spy C 9.68
Void / Ani Survival B 9.68
Deimos / Hyf Defense C 9.68
Kuva Fortress / Pago Spy C 9.68
Saturn / Rhea Interception A 9.09
Saturn / Caracol Defection B 9.09
Uranus / Umbriel Interception A 9.09
Deimos / Armatus Disruption A 9.09
Neptune / Brom Cluster Skirmish B 9.09
Jupiter / Callisto Interception A 9.09
Europa / Ose Interception A 9.09
- / Faceoff: Squad VS Squad (Steel Path) - A 8.33
- / Faceoff: Single Squad - A 8.33
- / Faceoff: Single Squad (Steel Path) - A 8.33
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 8.33
- / Faceoff: Squad VS Squad - A 8.33
Event: Ceres / Varro Defense B 7.69
Event: Phobos / Drunlo Defense B 7.69
Event: Ceres / Egeria Defense C 7.69
Event: Ceres / Egeria Defense B 7.69
Event: Phobos / Drunlo Defense C 7.69
Phobos / Gulliver Defense B 7.69
Phobos / Gulliver Defense C 7.69
Ceres / Casta Defense C 7.69
Ceres / Casta Defense B 7.69
Event: Ceres / Varro Defense C 7.69
Mercury / Lares Defense B 7.69
Earth / Lith Defense C 7.69
Venus / Tessera Defense C 7.69
Earth / Lith Defense B 7.69
Mercury / Lares Defense C 7.69
Mars / Spear Defense B 7.69
Mars / Spear Defense C 7.69
Venus / Tessera Defense B 7.69
Event: Phobos / Opik Rush C 7.59
Höllvania / Hell-Scrub: Scaldra Survival A 7.47
Höllvania / Hell-Scrub: Techrot Survival A 7.47
Uranus / Brutus Ascension 7.41
Eris / Akkad Defense C 6.90
Ceres / Seimeni Defense C 6.90
Pluto / Sechura Defense C 6.90
Jupiter / Sinai Defense C 6.90
Sedna / Sangeru Defense C 6.90
Europa / Larzac Defense C 6.90
Venus / Romula Defense C 6.90
Mars / Kadesh Defense C 6.90
Earth / Coba Defense C 6.90
Europa / Valefor Excavation B 6.67
Jupiter / Elara Survival B 6.67
Event: Europa / Lillith Excavation B 6.67
Ceres / Draco Survival B 6.67
Phobos / Zeugma Survival B 6.67
Höllvania / Assassinate: H-09 Tank Assassination 6.67
Saturn / Titan Survival B 6.67
Mars / Wahiba Survival B 6.67
Saturn / Piscinas Survival B 6.67
Event: Europa / Zagan Survival B 6.67
Jupiter / Cameria Survival B 6.67
Void / Belenus Defense A 6.49
Earth / Saya's Visions Shrine Defense 6.43
Neptune / Arva Vector Skirmish A 6.25
Void / Ukko Capture 6.25
Void / Oxomoco Exterminate 6.25
Void / Stribog Sabotage 6.25
Void / Tiwaz Mobile Defense 6.25
Void / Taranis Defense C 6.25
Neptune / Enkidu Ice Drifts Skirmish A 6.25
Void / Ani Survival C 6.09
Jupiter / Ganymede Disruption A 5.56
Venus / Cytherean Interception B 5.56
Ceres / Cinxia Interception B 5.56
Mercury / Odin Interception B 5.56
Earth / Gaia Interception B 5.56
Mars / Alator Interception B 5.56
Deimos / Cambire Alchemy A 4.76
Höllvania / Exterminate: Techrot Exterminate 4.76
Deimos / Munio Defense A 4.76
Höllvania / Exterminate: Scaldra Exterminate 4.76
Saturn / Pandora Pursuit 4.74
Neptune / Mammon's Prospect Skirmish A 4.55
Pluto / Profit Margin Caches A 4.17
Neptune / Sovereign Grasp Caches A 4.17
Neptune / Brom Cluster Caches A 4.17
Pluto / Peregrine Axis Caches A 4.17
Neptune / Nu-Gua Mines Caches A 4.17
Pluto / Khufu Envoy Caches A 4.17
Pluto / Seven Sirens Caches A 4.17
Pluto / Obol Crossing Caches A 4.17
Pluto / Fenton's Field Caches A 4.17
Deimos / Persto Survival A 3.23
Deimos / Nex Exterminate 3.03
Zariman / Oro Works Void Armageddon A 3.03
Deimos / Effervo Assassination 3.03
Zariman / Everview Arc Void Flood A 3.03
Zariman / Tuvul Commons Void Cascade A 3.03
Zariman / Halako Perimeter Exterminate 2.44
Zariman / The Greenway Mobile Defense 2.44
Neptune / Nu-Gua Mines Skirmish 2.35
Neptune / Sovereign Grasp Skirmish 2.35
Void / Ani Survival A 1.88
Void / Taranis Defense B 1.88
Saturn / Kasio's Rest Skirmish 1.75
Saturn / Nodo Gap Skirmish 1.75
Saturn / Lupal Pass Skirmish 1.75
Saturn / Vand Cluster Skirmish 1.75
Saturn / Mordo Cluster Skirmish 1.75
Pluto / Sechura Defense B 1.47
Event: Phobos / Opik Rush B 1.47
Ceres / Seimeni Defense B 1.47
Jupiter / Sinai Defense B 1.47
Eris / Akkad Defense B 1.47
Venus / Romula Defense B 1.47
Sedna / Sangeru Defense B 1.47
Mars / Kadesh Defense B 1.47
Europa / Larzac Defense B 1.47
Earth / Coba Defense B 1.47
Earth / Cetus Bounty (Level 15 - 25 Plague Star) Bounty A 1.14

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.