Meso A8 Relic: Drop sources, locations, and probabilities
Tips
There are many ways to get Meso A8 Relic in Warframe,
but my recommendation for optimal efficiency would be to
try one of these missions (in this order):
- Uranus/Ur : It's a Disruption mission (level 30-35). The item is dropped on rotation A (14.29%).
- Sedna/Kappa : It's a Disruption mission (level 34-38). The item is dropped on rotation A (14.29%).
- Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (9.09%).
- Mars/Olympus : It's a Disruption mission (level 15-20). The item is dropped on rotation C (14.29%).
- Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.25%.
Missions with a Chance to Get Meso A8 Relic as a Reward
Planet / Mission | Type | Rotation | Probability |
---|---|---|---|
Mars / Olympus | Disruption | C | 14.29 |
Uranus / Ur | Disruption | A | 14.29 |
Sedna / Kappa | Disruption | A | 14.29 |
Jupiter / Io | Defense | A | 12.50 |
Saturn / Helene | Defense | A | 12.50 |
Event: Sedna / Camenae | Defense | A | 12.50 |
Europa / Paimon | Defense | A | 12.50 |
Mercury / Odin | Interception | C | 12.18 |
Ceres / Cinxia | Interception | C | 12.18 |
Earth / Gaia | Interception | C | 12.18 |
Venus / Cytherean | Interception | C | 12.18 |
Mars / Alator | Interception | C | 12.18 |
Höllvania / Legacyte Harvest | Legacyte Harvest | A | 10.17 |
Höllvania / Solstice Square | Defense | A | 9.71 |
Jupiter / Amalthea | Spy | C | 9.68 |
Neptune / Nereid | Spy | B | 9.68 |
Uranus / Rosalind | Spy | B | 9.68 |
Event: Eris / Gnathos | Spy | B | 9.68 |
Event: Eris / Cyath | Spy | B | 9.68 |
Pluto / Oceanum | Spy | B | 9.68 |
Sedna / Kelpie | Spy | B | 9.68 |
Ceres / Bode | Spy | C | 9.68 |
Event: Saturn / Aegaeon | Spy | C | 9.68 |
Saturn / Dione | Spy | C | 9.68 |
Event: Sedna / Tikoloshe | Spy | B | 9.68 |
Europa / Valac | Spy | C | 9.68 |
Void / Ani | Survival | B | 9.68 |
Deimos / Hyf | Defense | C | 9.68 |
Kuva Fortress / Pago | Spy | C | 9.68 |
Saturn / Rhea | Interception | A | 9.09 |
Saturn / Caracol | Defection | B | 9.09 |
Uranus / Umbriel | Interception | A | 9.09 |
Deimos / Armatus | Disruption | A | 9.09 |
Neptune / Brom Cluster | Skirmish | B | 9.09 |
Jupiter / Callisto | Interception | A | 9.09 |
Europa / Ose | Interception | A | 9.09 |
- / Faceoff: Squad VS Squad (Steel Path) | - | A | 8.33 |
- / Faceoff: Single Squad | - | A | 8.33 |
- / Faceoff: Single Squad (Steel Path) | - | A | 8.33 |
Sanctuary / Sanctuary Onslaught | Sanctuary Onslaught | B | 8.33 |
- / Faceoff: Squad VS Squad | - | A | 8.33 |
Event: Ceres / Varro | Defense | B | 7.69 |
Event: Phobos / Drunlo | Defense | B | 7.69 |
Event: Ceres / Egeria | Defense | C | 7.69 |
Event: Ceres / Egeria | Defense | B | 7.69 |
Event: Phobos / Drunlo | Defense | C | 7.69 |
Phobos / Gulliver | Defense | B | 7.69 |
Phobos / Gulliver | Defense | C | 7.69 |
Ceres / Casta | Defense | C | 7.69 |
Ceres / Casta | Defense | B | 7.69 |
Event: Ceres / Varro | Defense | C | 7.69 |
Mercury / Lares | Defense | B | 7.69 |
Earth / Lith | Defense | C | 7.69 |
Venus / Tessera | Defense | C | 7.69 |
Earth / Lith | Defense | B | 7.69 |
Mercury / Lares | Defense | C | 7.69 |
Mars / Spear | Defense | B | 7.69 |
Mars / Spear | Defense | C | 7.69 |
Venus / Tessera | Defense | B | 7.69 |
Event: Phobos / Opik | Rush | C | 7.59 |
Höllvania / Hell-Scrub: Scaldra | Survival | A | 7.47 |
Höllvania / Hell-Scrub: Techrot | Survival | A | 7.47 |
Uranus / Brutus | Ascension | 7.41 | |
Eris / Akkad | Defense | C | 6.90 |
Ceres / Seimeni | Defense | C | 6.90 |
Pluto / Sechura | Defense | C | 6.90 |
Jupiter / Sinai | Defense | C | 6.90 |
Sedna / Sangeru | Defense | C | 6.90 |
Europa / Larzac | Defense | C | 6.90 |
Venus / Romula | Defense | C | 6.90 |
Mars / Kadesh | Defense | C | 6.90 |
Earth / Coba | Defense | C | 6.90 |
Europa / Valefor | Excavation | B | 6.67 |
Jupiter / Elara | Survival | B | 6.67 |
Event: Europa / Lillith | Excavation | B | 6.67 |
Ceres / Draco | Survival | B | 6.67 |
Phobos / Zeugma | Survival | B | 6.67 |
Höllvania / Assassinate: H-09 Tank | Assassination | 6.67 | |
Saturn / Titan | Survival | B | 6.67 |
Mars / Wahiba | Survival | B | 6.67 |
Saturn / Piscinas | Survival | B | 6.67 |
Event: Europa / Zagan | Survival | B | 6.67 |
Jupiter / Cameria | Survival | B | 6.67 |
Void / Belenus | Defense | A | 6.49 |
Earth / Saya's Visions | Shrine Defense | 6.43 | |
Neptune / Arva Vector | Skirmish | A | 6.25 |
Void / Ukko | Capture | 6.25 | |
Void / Oxomoco | Exterminate | 6.25 | |
Void / Stribog | Sabotage | 6.25 | |
Void / Tiwaz | Mobile Defense | 6.25 | |
Void / Taranis | Defense | C | 6.25 |
Neptune / Enkidu Ice Drifts | Skirmish | A | 6.25 |
Void / Ani | Survival | C | 6.09 |
Jupiter / Ganymede | Disruption | A | 5.56 |
Venus / Cytherean | Interception | B | 5.56 |
Ceres / Cinxia | Interception | B | 5.56 |
Mercury / Odin | Interception | B | 5.56 |
Earth / Gaia | Interception | B | 5.56 |
Mars / Alator | Interception | B | 5.56 |
Deimos / Cambire | Alchemy | A | 4.76 |
Höllvania / Exterminate: Techrot | Exterminate | 4.76 | |
Deimos / Munio | Defense | A | 4.76 |
Höllvania / Exterminate: Scaldra | Exterminate | 4.76 | |
Saturn / Pandora | Pursuit | 4.74 | |
Neptune / Mammon's Prospect | Skirmish | A | 4.55 |
Pluto / Profit Margin | Caches | A | 4.17 |
Neptune / Sovereign Grasp | Caches | A | 4.17 |
Neptune / Brom Cluster | Caches | A | 4.17 |
Pluto / Peregrine Axis | Caches | A | 4.17 |
Neptune / Nu-Gua Mines | Caches | A | 4.17 |
Pluto / Khufu Envoy | Caches | A | 4.17 |
Pluto / Seven Sirens | Caches | A | 4.17 |
Pluto / Obol Crossing | Caches | A | 4.17 |
Pluto / Fenton's Field | Caches | A | 4.17 |
Deimos / Persto | Survival | A | 3.23 |
Deimos / Nex | Exterminate | 3.03 | |
Zariman / Oro Works | Void Armageddon | A | 3.03 |
Deimos / Effervo | Assassination | 3.03 | |
Zariman / Everview Arc | Void Flood | A | 3.03 |
Zariman / Tuvul Commons | Void Cascade | A | 3.03 |
Zariman / Halako Perimeter | Exterminate | 2.44 | |
Zariman / The Greenway | Mobile Defense | 2.44 | |
Neptune / Nu-Gua Mines | Skirmish | 2.35 | |
Neptune / Sovereign Grasp | Skirmish | 2.35 | |
Void / Ani | Survival | A | 1.88 |
Void / Taranis | Defense | B | 1.88 |
Saturn / Kasio's Rest | Skirmish | 1.75 | |
Saturn / Nodo Gap | Skirmish | 1.75 | |
Saturn / Lupal Pass | Skirmish | 1.75 | |
Saturn / Vand Cluster | Skirmish | 1.75 | |
Saturn / Mordo Cluster | Skirmish | 1.75 | |
Pluto / Sechura | Defense | B | 1.47 |
Event: Phobos / Opik | Rush | B | 1.47 |
Ceres / Seimeni | Defense | B | 1.47 |
Jupiter / Sinai | Defense | B | 1.47 |
Eris / Akkad | Defense | B | 1.47 |
Venus / Romula | Defense | B | 1.47 |
Sedna / Sangeru | Defense | B | 1.47 |
Mars / Kadesh | Defense | B | 1.47 |
Europa / Larzac | Defense | B | 1.47 |
Earth / Coba | Defense | B | 1.47 |
Earth / Cetus Bounty (Level 15 - 25 Plague Star) | Bounty | A | 1.14 |
Warframe Rotations Explained
- Defense: One reward every 5 waves, following this pattern: AABC.
So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
Then it starts all over again. - Survival: One reward every 5 minutes, following this pattern: AABC.
Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A). - Interception: One reward each time 100% control is reached, following this pattern: AABC.
Rotation A for the first two times, rotation B for the third and rotation C after four.
Then it restarts from the beginning (5th round is rotation A). - Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
Rotation A for the first two excavators, rotation B for the third and rotation C after four.
Then it restarts from the beginning (5th excavator is rotation A). - Caches: Number of resource caches opened:
- Rotation A: one.
- Rotation B: two.
- Rotation C: all three.
- Rush: Number of transports destroyed:
- Rotation A: one.
- Rotation B: two.
- Rotation C: all three.
- (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
Then it restarts from A, etc. - Disruption: It's a bit complicated for disruptions, as it depends on the current round.
Here is a table clarifying what you get for each round:Round Conduits 1 2 3 4 1 A A A B 2 A A B B 3 A B B C 4+ B B C C
So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended. - Spy: One rotation level gained per vault unlocked.
First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.
Other items:
Meso P15 Relic - Meso V10 Relic - Meso N17 Relic
Meso A7 Relic - Meso G8 Relic - Meso E6 Relic
Meso P15 Relic - Meso V10 Relic - Meso N17 Relic
Meso A7 Relic - Meso G8 Relic - Meso E6 Relic