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Meso P15 Relic: Drop sources, locations, and probabilities

Tips

There are many ways to get Meso P15 Relic in Warframe, but my recommendation for optimal efficiency would be to try one of these missions (in this order):

  • Deimos/Armatus : It's a Disruption mission (level 55-60). The item is dropped on rotation A (9.09%).
  • Void/Ukko : It's a Capture mission (level 30-35). Probability to get it: 6.25%.
  • Jupiter/Io : It's a Defense mission (level 15-20). The item is dropped on rotation A (12.50%).
  • Europa/Paimon : It's a Defense mission (level 18-23). The item is dropped on rotation A (12.50%).
  • Saturn/Helene : It's a Defense mission (level 21-26). The item is dropped on rotation A (12.50%).
These recommendations are based on the usual missions lengths, and the probability of getting the resource dropped.

Missions with a Chance to Get Meso P15 Relic as a Reward

Planet / Mission Type RotationProbability
Europa / Paimon Defense A 12.50
Saturn / Helene Defense A 12.50
Jupiter / Io Defense A 12.50
Event: Sedna / Camenae Defense A 12.50
Ceres / Cinxia Interception C 12.18
Mercury / Odin Interception C 12.18
Mars / Alator Interception C 12.18
Venus / Cytherean Interception C 12.18
Earth / Gaia Interception C 12.18
Höllvania / Legacyte Harvest Legacyte Harvest A 10.17
Höllvania / Solstice Square Defense A 9.71
Event: Sedna / Tikoloshe Spy B 9.68
Jupiter / Amalthea Spy C 9.68
Sedna / Kelpie Spy B 9.68
Event: Eris / Cyath Spy B 9.68
Europa / Valac Spy C 9.68
Event: Eris / Gnathos Spy B 9.68
Saturn / Dione Spy C 9.68
Neptune / Nereid Spy B 9.68
Kuva Fortress / Pago Spy C 9.68
Deimos / Hyf Defense C 9.68
Pluto / Oceanum Spy B 9.68
Uranus / Rosalind Spy B 9.68
Void / Ani Survival B 9.68
Event: Saturn / Aegaeon Spy C 9.68
Ceres / Bode Spy C 9.68
Uranus / Umbriel Interception A 9.09
Neptune / Brom Cluster Skirmish B 9.09
Deimos / Armatus Disruption A 9.09
Jupiter / Callisto Interception A 9.09
Europa / Ose Interception A 9.09
Saturn / Caracol Defection B 9.09
Saturn / Rhea Interception A 9.09
- / Faceoff: Single Squad (Steel Path) - A 8.33
- / Faceoff: Single Squad - A 8.33
- / Faceoff: Squad VS Squad - A 8.33
Sanctuary / Sanctuary Onslaught Sanctuary Onslaught B 8.33
- / Faceoff: Squad VS Squad (Steel Path) - A 8.33
Event: Ceres / Egeria Defense B 7.69
Phobos / Gulliver Defense C 7.69
Phobos / Gulliver Defense B 7.69
Event: Phobos / Drunlo Defense C 7.69
Mars / Spear Defense C 7.69
Event: Phobos / Drunlo Defense B 7.69
Event: Ceres / Varro Defense B 7.69
Event: Ceres / Varro Defense C 7.69
Ceres / Casta Defense C 7.69
Event: Ceres / Egeria Defense C 7.69
Ceres / Casta Defense B 7.69
Mercury / Lares Defense B 7.69
Venus / Tessera Defense B 7.69
Venus / Tessera Defense C 7.69
Earth / Lith Defense B 7.69
Earth / Lith Defense C 7.69
Mercury / Lares Defense C 7.69
Mars / Spear Defense B 7.69
Event: Phobos / Opik Rush C 7.59
Höllvania / Hell-Scrub: Scaldra Survival A 7.47
Höllvania / Hell-Scrub: Techrot Survival A 7.47
Uranus / Brutus Ascension 7.41
Ceres / Seimeni Defense C 6.90
Jupiter / Sinai Defense C 6.90
Eris / Akkad Defense C 6.90
Mars / Kadesh Defense C 6.90
Europa / Larzac Defense C 6.90
Earth / Coba Defense C 6.90
Pluto / Sechura Defense C 6.90
Venus / Romula Defense C 6.90
Sedna / Sangeru Defense C 6.90
Jupiter / Cameria Survival B 6.67
Event: Europa / Zagan Survival B 6.67
Event: Europa / Lillith Excavation B 6.67
Höllvania / Assassinate: H-09 Tank Assassination 6.67
Mars / Wahiba Survival B 6.67
Europa / Valefor Excavation B 6.67
Jupiter / Elara Survival B 6.67
Ceres / Draco Survival B 6.67
Saturn / Titan Survival B 6.67
Saturn / Piscinas Survival B 6.67
Phobos / Zeugma Survival B 6.67
Void / Belenus Defense A 6.49
Void / Ukko Capture 6.25
Void / Stribog Sabotage 6.25
Void / Tiwaz Mobile Defense 6.25
Void / Taranis Defense C 6.25
Void / Oxomoco Exterminate 6.25
Neptune / Enkidu Ice Drifts Skirmish A 6.25
Neptune / Arva Vector Skirmish A 6.25
Void / Ani Survival C 6.09
Mercury / Odin Interception B 5.56
Ceres / Cinxia Interception B 5.56
Earth / Gaia Interception B 5.56
Venus / Cytherean Interception B 5.56
Mars / Alator Interception B 5.56
Deimos / Munio Defense A 4.76
Höllvania / Exterminate: Scaldra Exterminate 4.76
Deimos / Cambire Alchemy A 4.76
Event: Höllvania / Antivirus Bounty Exterminate 4.76
Höllvania / Exterminate: Techrot Exterminate 4.76
Saturn / Pandora Pursuit 4.74
Neptune / Mammon's Prospect Skirmish A 4.55
Pluto / Peregrine Axis Caches A 4.17
Pluto / Fenton's Field Caches A 4.17
Pluto / Profit Margin Caches A 4.17
Neptune / Brom Cluster Caches A 4.17
Neptune / Nu-Gua Mines Caches A 4.17
Pluto / Seven Sirens Caches A 4.17
Neptune / Sovereign Grasp Caches A 4.17
Pluto / Khufu Envoy Caches A 4.17
Pluto / Obol Crossing Caches A 4.17
Deimos / Persto Survival A 3.23
Deimos / Effervo Assassination 3.03
Deimos / Nex Exterminate 3.03
Zariman / Oro Works Void Armageddon A 3.03
Zariman / Tuvul Commons Void Cascade A 3.03
Zariman / Everview Arc Void Flood A 3.03
Zariman / The Greenway Mobile Defense 2.44
Zariman / Halako Perimeter Exterminate 2.44
Neptune / Nu-Gua Mines Skirmish 2.35
Neptune / Sovereign Grasp Skirmish 2.35
Void / Ani Survival A 1.88
Void / Taranis Defense B 1.88
Saturn / Mordo Cluster Skirmish 1.75
Saturn / Kasio's Rest Skirmish 1.75
Saturn / Lupal Pass Skirmish 1.75
Saturn / Vand Cluster Skirmish 1.75
Saturn / Nodo Gap Skirmish 1.75
Sedna / Sangeru Defense B 1.47
Jupiter / Sinai Defense B 1.47
Eris / Akkad Defense B 1.47
Mars / Kadesh Defense B 1.47
Ceres / Seimeni Defense B 1.47
Europa / Larzac Defense B 1.47
Venus / Romula Defense B 1.47
Earth / Coba Defense B 1.47
Pluto / Sechura Defense B 1.47
Event: Phobos / Opik Rush B 1.47

Warframe Rotations Explained

  • Defense: One reward every 5 waves, following this pattern: AABC.
    So, rotation A reward at 5 and 10 waves, B after 15 waves and C for 20 waves.
    Then it starts all over again.
  • Survival: One reward every 5 minutes, following this pattern: AABC.
    Rotation A at 5 and 10 minutes, B at 15 minutes, C at 20 minutes, etc. Then it starts all over again (25min is rotation A).
  • Interception: One reward each time 100% control is reached, following this pattern: AABC.
    Rotation A for the first two times, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th round is rotation A).
  • Excavation: One reward after each excavator successfully completed, following this pattern: AABC.
    Rotation A for the first two excavators, rotation B for the third and rotation C after four.
    Then it restarts from the beginning (5th excavator is rotation A).
  • Caches: Number of resource caches opened:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • Rush: Number of transports destroyed:
     - Rotation A: one.
     - Rotation B: two.
     - Rotation C: all three.
  • (Elite) Sanctuary Onslaught: One reward every 2 zones, following this pattern: AABC.
    So, zone 2 and 4 give rotation A rewards, 6 gives B and 8 gives C.
    Then it restarts from A, etc.
  • Disruption: It's a bit complicated for disruptions, as it depends on the current round.
    Here is a table clarifying what you get for each round:
    Round Conduits
    1 2 3 4
    1 A A A B
    2 A A B B
    3 A B B C
    4+ B B C C

    So, rotation C is only available at round 3 for 4 conduits defended. Or at round 4 and more for a minimum of 3 conduits defended.
  • Spy: One rotation level gained per vault unlocked.
    First vault is rotation A, two vaults is rotation B, all three vaults unlocked is rotation C.